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Fix local animation not instantly updating after being set
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2 changed files with 3 additions and 0 deletions
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@ -1404,6 +1404,8 @@ void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
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*pkt >> player->local_animations[2];
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*pkt >> player->local_animations[3];
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*pkt >> player->local_animation_speed;
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player->last_animation = -1;
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}
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void Client::handleCommand_EyeOffset(NetworkPacket* pkt)
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