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Drop genericobject.{cpp,h} (#9629)
* Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
This commit is contained in:
parent
2349d31bae
commit
f648fb76ae
16 changed files with 300 additions and 407 deletions
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@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "remoteplayer.h"
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#include "server.h"
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#include "scripting_server.h"
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#include "genericobject.h"
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#include "settings.h"
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#include <algorithm>
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#include <cmath>
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@ -289,6 +288,120 @@ void UnitSAO::notifyObjectPropertiesModified()
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m_properties_sent = false;
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}
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std::string UnitSAO::generateUpdateAttachmentCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_ATTACH_TO);
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// parameters
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writeS16(os, m_attachment_parent_id);
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os << serializeString(m_attachment_bone);
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writeV3F32(os, m_attachment_position);
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writeV3F32(os, m_attachment_rotation);
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return os.str();
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}
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std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone,
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const v3f &position, const v3f &rotation)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_BONE_POSITION);
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// parameters
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os << serializeString(bone);
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writeV3F32(os, position);
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writeV3F32(os, rotation);
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return os.str();
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}
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std::string UnitSAO::generateUpdateAnimationSpeedCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_ANIMATION_SPEED);
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// parameters
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writeF32(os, m_animation_speed);
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return os.str();
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}
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std::string UnitSAO::generateUpdateAnimationCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_ANIMATION);
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// parameters
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writeV2F32(os, m_animation_range);
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writeF32(os, m_animation_speed);
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writeF32(os, m_animation_blend);
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// these are sent inverted so we get true when the server sends nothing
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writeU8(os, !m_animation_loop);
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return os.str();
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}
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std::string UnitSAO::generateUpdateArmorGroupsCommand() const
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, m_armor_groups.size());
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for (const auto &armor_group : m_armor_groups) {
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os<<serializeString(armor_group.first);
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writeS16(os, armor_group.second);
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}
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return os.str();
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}
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std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
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const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end,
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f32 update_interval)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_UPDATE_POSITION);
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// pos
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writeV3F32(os, position);
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// velocity
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writeV3F32(os, velocity);
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// acceleration
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writeV3F32(os, acceleration);
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// rotation
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writeV3F32(os, rotation);
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// do_interpolate
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writeU8(os, do_interpolate);
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// is_end_position (for interpolation)
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writeU8(os, is_movement_end);
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// update_interval (for interpolation)
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writeF32(os, update_interval);
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return os.str();
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}
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std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, AO_CMD_SET_PROPERTIES);
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prop.serialize(os);
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return os.str();
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}
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std::string UnitSAO::generatePunchCommand(u16 result_hp) const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_PUNCHED);
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// result_hp
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writeU16(os, result_hp);
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return os.str();
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}
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void UnitSAO::sendPunchCommand()
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{
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m_messages_out.emplace(getId(), true, generatePunchCommand(getHP()));
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}
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/*
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LuaEntitySAO
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*/
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@ -500,17 +613,13 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if (!m_armor_groups_sent) {
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m_armor_groups_sent = true;
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
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}
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if (!m_animation_sent) {
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m_animation_sent = true;
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std::string str = gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
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std::string str = generateUpdateAnimationCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -518,7 +627,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if (!m_animation_speed_sent) {
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m_animation_speed_sent = true;
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std::string str = gob_cmd_update_animation_speed(m_animation_speed);
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std::string str = generateUpdateAnimationSpeedCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -528,7 +637,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_bone_position_sent = true;
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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std::string str = gob_cmd_update_bone_position((*ii).first,
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std::string str = generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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@ -538,7 +647,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if (!m_attachment_sent) {
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m_attachment_sent = true;
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std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
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std::string str = generateUpdateAttachmentCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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@ -560,16 +669,14 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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std::ostringstream msg_os(std::ios::binary);
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msg_os << serializeLongString(getPropertyPacket()); // message 1
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msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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msg_os << serializeLongString(gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
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msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
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msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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}
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msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
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m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
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msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
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int message_count = 4 + m_bone_position.size();
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for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
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(ii != m_attachment_child_ids.end()); ++ii) {
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@ -577,12 +684,11 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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message_count++;
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// TODO after a protocol bump: only send the object initialization data
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// to older clients (superfluous since this message exists)
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msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
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obj->getClientInitializationData(protocol_version)));
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msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
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}
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}
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msg_os << serializeLongString(gob_cmd_set_texture_mod(m_current_texture_modifier));
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msg_os << serializeLongString(generateSetTextureModCommand());
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message_count++;
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writeU8(os, message_count);
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@ -655,10 +761,8 @@ u16 LuaEntitySAO::punch(v3f dir,
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setHP((s32)getHP() - result.damage,
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PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
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std::string str = gob_cmd_punched(getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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sendPunchCommand();
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}
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}
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@ -750,11 +854,9 @@ v3f LuaEntitySAO::getAcceleration()
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void LuaEntitySAO::setTextureMod(const std::string &mod)
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{
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std::string str = gob_cmd_set_texture_mod(mod);
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m_current_texture_modifier = mod;
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, generateSetTextureModCommand());
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}
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std::string LuaEntitySAO::getTextureMod() const
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return m_current_texture_modifier;
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}
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std::string LuaEntitySAO::generateSetTextureModCommand() const
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_TEXTURE_MOD);
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// parameters
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os << serializeString(m_current_texture_modifier);
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return os.str();
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}
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std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames,
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f32 framelength, bool select_horiz_by_yawpitch)
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{
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std::ostringstream os(std::ios::binary);
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// command
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writeU8(os, AO_CMD_SET_SPRITE);
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// parameters
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writeV2S16(os, p);
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writeU16(os, num_frames);
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writeF32(os, framelength);
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writeU8(os, select_horiz_by_yawpitch);
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return os.str();
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}
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void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
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bool select_horiz_by_yawpitch)
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{
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std::string str = gob_cmd_set_sprite(
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std::string str = generateSetSpriteCommand(
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p,
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num_frames,
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framelength,
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select_horiz_by_yawpitch
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, str);
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}
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std::string LuaEntitySAO::getName()
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@ -783,7 +909,7 @@ std::string LuaEntitySAO::getName()
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std::string LuaEntitySAO::getPropertyPacket()
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{
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return gob_cmd_set_properties(m_prop);
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return generateSetPropertiesCommand(m_prop);
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}
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void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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@ -802,7 +928,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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float update_interval = m_env->getSendRecommendedInterval();
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std::string str = gob_cmd_update_position(
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std::string str = generateUpdatePositionCommand(
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m_base_position,
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m_velocity,
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m_acceleration,
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@ -812,8 +938,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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update_interval
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), false, str);
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}
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bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
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@ -949,28 +1074,23 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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std::ostringstream msg_os(std::ios::binary);
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msg_os << serializeLongString(getPropertyPacket()); // message 1
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msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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msg_os << serializeLongString(gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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msg_os << serializeLongString(generateUpdateArmorGroupsCommand()); // 2
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msg_os << serializeLongString(generateUpdateAnimationCommand()); // 3
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
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msg_os << serializeLongString(generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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}
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msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
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m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
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msg_os << serializeLongString(gob_cmd_update_physics_override(m_physics_override_speed,
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m_physics_override_jump, m_physics_override_gravity, m_physics_override_sneak,
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m_physics_override_sneak_glitch, m_physics_override_new_move)); // 5
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// (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
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msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
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msg_os << serializeLongString(generateUpdateAttachmentCommand()); // 4
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msg_os << serializeLongString(generateUpdatePhysicsOverrideCommand()); // 5
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// (AO_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
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msg_os << serializeLongString(generateUpdateNametagAttributesCommand(m_prop.nametag_color)); // 6
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int message_count = 6 + m_bone_position.size();
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for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
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ii != m_attachment_child_ids.end(); ++ii) {
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if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
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message_count++;
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msg_os << serializeLongString(gob_cmd_update_infant(*ii, obj->getSendType(),
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obj->getClientInitializationData(protocol_version)));
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msg_os << serializeLongString(obj->generateUpdateInfantCommand(*ii, protocol_version));
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}
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}
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@ -1116,7 +1236,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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else
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pos = m_base_position;
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std::string str = gob_cmd_update_position(
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std::string str = generateUpdatePositionCommand(
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pos,
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v3f(0.0f, 0.0f, 0.0f),
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v3f(0.0f, 0.0f, 0.0f),
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@ -1126,61 +1246,63 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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update_interval
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), false, str);
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}
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if (!m_armor_groups_sent) {
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m_armor_groups_sent = true;
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std::string str = gob_cmd_update_armor_groups(
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, generateUpdateArmorGroupsCommand());
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}
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if (!m_physics_override_sent) {
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m_physics_override_sent = true;
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std::string str = gob_cmd_update_physics_override(m_physics_override_speed,
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m_physics_override_jump, m_physics_override_gravity,
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m_physics_override_sneak, m_physics_override_sneak_glitch,
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m_physics_override_new_move);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, generateUpdatePhysicsOverrideCommand());
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}
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if (!m_animation_sent) {
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m_animation_sent = true;
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std::string str = gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, generateUpdateAnimationCommand());
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}
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if (!m_bone_position_sent) {
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m_bone_position_sent = true;
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
|
||||
std::string str = gob_cmd_update_bone_position((*ii).first,
|
||||
std::string str = generateUpdateBonePositionCommand((*ii).first,
|
||||
(*ii).second.X, (*ii).second.Y);
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
m_messages_out.emplace(getId(), true, str);
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_attachment_sent) {
|
||||
m_attachment_sent = true;
|
||||
std::string str = gob_cmd_update_attachment(m_attachment_parent_id,
|
||||
m_attachment_bone, m_attachment_position, m_attachment_rotation);
|
||||
std::string str = generateUpdateAttachmentCommand();
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
}
|
||||
}
|
||||
|
||||
std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
// command
|
||||
writeU8(os, AO_CMD_SET_PHYSICS_OVERRIDE);
|
||||
// parameters
|
||||
writeF32(os, m_physics_override_speed);
|
||||
writeF32(os, m_physics_override_jump);
|
||||
writeF32(os, m_physics_override_gravity);
|
||||
// these are sent inverted so we get true when the server sends nothing
|
||||
writeU8(os, !m_physics_override_sneak);
|
||||
writeU8(os, !m_physics_override_sneak_glitch);
|
||||
writeU8(os, !m_physics_override_new_move);
|
||||
return os.str();
|
||||
}
|
||||
|
||||
void PlayerSAO::setBasePosition(const v3f &position)
|
||||
{
|
||||
if (m_player && position != m_base_position)
|
||||
|
@ -1284,10 +1406,8 @@ u16 PlayerSAO::punch(v3f dir,
|
|||
// No effect if PvP disabled or if immortal
|
||||
if (isImmortal() || !g_settings->getBool("enable_pvp")) {
|
||||
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
std::string str = gob_cmd_punched(getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
sendPunchCommand();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -1307,10 +1427,8 @@ u16 PlayerSAO::punch(v3f dir,
|
|||
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
|
||||
} else { // override client prediction
|
||||
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||
std::string str = gob_cmd_punched(getHP());
|
||||
// create message and add to list
|
||||
ActiveObjectMessage aom(getId(), true, str);
|
||||
m_messages_out.push(aom);
|
||||
sendPunchCommand();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1408,7 +1526,7 @@ void PlayerSAO::unlinkPlayerSessionAndSave()
|
|||
std::string PlayerSAO::getPropertyPacket()
|
||||
{
|
||||
m_prop.is_visible = (true);
|
||||
return gob_cmd_set_properties(m_prop);
|
||||
return generateSetPropertiesCommand(m_prop);
|
||||
}
|
||||
|
||||
void PlayerSAO::setMaxSpeedOverride(const v3f &vel)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue