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Copy irrlichtmt to <root>/irr/

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import 2024-03-21 20:13:15 +01:00 committed by sfan5
parent a7908da968
commit f638482fba
349 changed files with 109124 additions and 0 deletions

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irr/src/OpenGL/Common.h Normal file
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// Copyright (C) 2023 Vitaliy Lobachevskiy
// Copyright (C) 2015 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "irrTypes.h"
// even though we have mt_opengl.h our driver code still uses GL_* constants
#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
#include <SDL_video.h>
#include <SDL_opengl.h>
#else
#include "vendor/gl.h"
#endif
namespace irr
{
namespace video
{
// Forward declarations.
class COpenGLCoreFeature;
template <class TOpenGLDriver>
class COpenGLCoreTexture;
template <class TOpenGLDriver, class TOpenGLTexture>
class COpenGLCoreRenderTarget;
template <class TOpenGLDriver, class TOpenGLTexture>
class COpenGLCoreCacheHandler;
class COpenGL3DriverBase;
typedef COpenGLCoreTexture<COpenGL3DriverBase> COpenGL3Texture;
typedef COpenGLCoreRenderTarget<COpenGL3DriverBase, COpenGL3Texture> COpenGL3RenderTarget;
typedef COpenGLCoreCacheHandler<COpenGL3DriverBase, COpenGL3Texture> COpenGL3CacheHandler;
enum class OpenGLSpec : u8
{
Core,
Compat,
ES,
// WebGL, // TODO
};
struct OpenGLVersion
{
OpenGLSpec Spec;
u8 Major;
u8 Minor;
u8 Release;
};
}
}

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irr/src/OpenGL/Driver.cpp Normal file

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// Copyright (C) 2023 Vitaliy Lobachevskiy
// Copyright (C) 2014 Patryk Nadrowski
// Copyright (C) 2009-2010 Amundis
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include "SIrrCreationParameters.h"
#include "Common.h"
#include "CNullDriver.h"
#include "IMaterialRendererServices.h"
#include "EDriverFeatures.h"
#include "fast_atof.h"
#include "ExtensionHandler.h"
#include "IContextManager.h"
namespace irr
{
namespace video
{
struct VertexType;
class COpenGL3FixedPipelineRenderer;
class COpenGL3Renderer2D;
class COpenGL3DriverBase : public CNullDriver, public IMaterialRendererServices, public COpenGL3ExtensionHandler
{
friend class COpenGLCoreTexture<COpenGL3DriverBase>;
protected:
//! constructor (use createOpenGL3Driver instead)
COpenGL3DriverBase(const SIrrlichtCreationParameters &params, io::IFileSystem *io, IContextManager *contextManager);
public:
//! destructor
virtual ~COpenGL3DriverBase();
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0,
const SExposedVideoData &videoData = SExposedVideoData(), core::rect<s32> *sourceRect = 0) override;
bool endScene() override;
//! sets transformation
void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override;
struct SHWBufferLink_opengl : public SHWBufferLink
{
SHWBufferLink_opengl(const scene::IMeshBuffer *meshBuffer) :
SHWBufferLink(meshBuffer), vbo_verticesID(0), vbo_indicesID(0), vbo_verticesSize(0), vbo_indicesSize(0)
{
}
u32 vbo_verticesID; // tmp
u32 vbo_indicesID; // tmp
u32 vbo_verticesSize; // tmp
u32 vbo_indicesSize; // tmp
};
bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
//! updates hardware buffer if needed
bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override;
//! Create hardware buffer from mesh
SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) override;
//! Delete hardware buffer (only some drivers can)
void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override;
//! Draw hardware buffer
void drawHardwareBuffer(SHWBufferLink *HWBuffer) override;
IRenderTarget *addRenderTarget() override;
//! draws a vertex primitive list
virtual void drawVertexPrimitiveList(const void *vertices, u32 vertexCount,
const void *indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override;
//! queries the features of the driver, returns true if feature is available
bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override
{
return FeatureEnabled[feature] && COpenGL3ExtensionHandler::queryFeature(feature);
}
//! Sets a material.
void setMaterial(const SMaterial &material) override;
virtual void draw2DImage(const video::ITexture *texture,
const core::position2d<s32> &destPos,
const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override;
virtual void draw2DImage(const video::ITexture *texture, const core::rect<s32> &destRect,
const core::rect<s32> &sourceRect, const core::rect<s32> *clipRect = 0,
const video::SColor *const colors = 0, bool useAlphaChannelOfTexture = false) override;
// internally used
virtual void draw2DImage(const video::ITexture *texture, u32 layer, bool flip);
void draw2DImageBatch(const video::ITexture *texture,
const core::array<core::position2d<s32>> &positions,
const core::array<core::rect<s32>> &sourceRects,
const core::rect<s32> *clipRect,
SColor color,
bool useAlphaChannelOfTexture) override;
//! draw an 2d rectangle
virtual void draw2DRectangle(SColor color, const core::rect<s32> &pos,
const core::rect<s32> *clip = 0) override;
//! Draws an 2d rectangle with a gradient.
virtual void draw2DRectangle(const core::rect<s32> &pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32> *clip = 0) override;
//! Draws a 2d line.
virtual void draw2DLine(const core::position2d<s32> &start,
const core::position2d<s32> &end,
SColor color = SColor(255, 255, 255, 255)) override;
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df &start,
const core::vector3df &end,
SColor color = SColor(255, 255, 255, 255)) override;
//! Returns the name of the video driver.
const char *getName() const override;
//! Returns the maximum texture size supported.
core::dimension2du getMaxTextureSize() const override;
//! sets a viewport
void setViewPort(const core::rect<s32> &area) override;
//! Only used internally by the engine
void OnResize(const core::dimension2d<u32> &size) override;
//! Returns type of video driver
E_DRIVER_TYPE getDriverType() const override;
//! get color format of the current color buffer
ECOLOR_FORMAT getColorFormat() const override;
//! Returns the transformation set by setTransform
const core::matrix4 &getTransform(E_TRANSFORMATION_STATE state) const override;
//! Can be called by an IMaterialRenderer to make its work easier.
void setBasicRenderStates(const SMaterial &material, const SMaterial &lastmaterial, bool resetAllRenderstates) override;
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
void setTextureRenderStates(const SMaterial &material, bool resetAllRenderstates);
//! Get a vertex shader constant index.
s32 getVertexShaderConstantID(const c8 *name) override;
//! Get a pixel shader constant index.
s32 getPixelShaderConstantID(const c8 *name) override;
//! Sets a constant for the vertex shader based on an index.
bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override;
//! Int interface for the above.
bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override;
//! Uint interface for the above.
bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override;
//! Sets a constant for the pixel shader based on an index.
bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override;
//! Int interface for the above.
bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override;
//! Uint interface for the above.
bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override;
//! Adds a new material renderer to the VideoDriver
virtual s32 addHighLevelShaderMaterial(
const c8 *vertexShaderProgram,
const c8 *vertexShaderEntryPointName = 0,
E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
const c8 *pixelShaderProgram = 0,
const c8 *pixelShaderEntryPointName = 0,
E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
const c8 *geometryShaderProgram = 0,
const c8 *geometryShaderEntryPointName = "main",
E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
u32 verticesOut = 0,
IShaderConstantSetCallBack *callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData = 0) override;
//! Returns pointer to the IGPUProgrammingServices interface.
IGPUProgrammingServices *getGPUProgrammingServices() override;
//! Returns a pointer to the IVideoDriver interface.
IVideoDriver *getVideoDriver() override;
//! Returns the maximum amount of primitives
u32 getMaximalPrimitiveCount() const override;
virtual ITexture *addRenderTargetTexture(const core::dimension2d<u32> &size,
const io::path &name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override;
//! Creates a render target texture for a cubemap
ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen,
const io::path &name, const ECOLOR_FORMAT format) override;
virtual bool setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0),
f32 clearDepth = 1.f, u8 clearStencil = 0) override;
void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override;
//! Returns an image created from the last rendered frame.
IImage *createScreenShot(video::ECOLOR_FORMAT format = video::ECF_UNKNOWN, video::E_RENDER_TARGET target = video::ERT_FRAME_BUFFER) override;
//! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number)
bool testGLError(int code = 0);
//! checks if an OGLES1 error has happened and prints it
bool testEGLError();
//! Set/unset a clipping plane.
bool setClipPlane(u32 index, const core::plane3df &plane, bool enable = false) override;
//! returns the current amount of user clip planes set.
u32 getClipPlaneCount() const;
//! returns the 0 indexed Plane
const core::plane3df &getClipPlane(u32 index) const;
//! Enable/disable a clipping plane.
void enableClipPlane(u32 index, bool enable) override;
//! Returns the graphics card vendor name.
core::stringc getVendorInfo() override
{
return VendorName;
};
void removeTexture(ITexture *texture) override;
//! Check if the driver supports creating textures with the given color format
bool queryTextureFormat(ECOLOR_FORMAT format) const override;
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
bool needsTransparentRenderPass(const irr::video::SMaterial &material) const override;
//! Convert E_BLEND_FACTOR to OpenGL equivalent
GLenum getGLBlend(E_BLEND_FACTOR factor) const;
virtual bool getColorFormatParameters(ECOLOR_FORMAT format, GLint &internalFormat, GLenum &pixelFormat,
GLenum &pixelType, void (**converter)(const void *, s32, void *)) const;
//! Get current material.
const SMaterial &getCurrentMaterial() const;
COpenGL3CacheHandler *getCacheHandler() const;
protected:
virtual bool genericDriverInit(const core::dimension2d<u32> &screenSize, bool stencilBuffer);
void initVersion();
virtual OpenGLVersion getVersionFromOpenGL() const = 0;
virtual void initFeatures() = 0;
bool isVersionAtLeast(int major, int minor = 0) const noexcept;
void chooseMaterial2D();
ITexture *createDeviceDependentTexture(const io::path &name, IImage *image) override;
ITexture *createDeviceDependentTextureCubemap(const io::path &name, const core::array<IImage *> &image) override;
//! Map Irrlicht wrap mode to OpenGL enum
GLint getTextureWrapMode(u8 clamp) const;
//! sets the needed renderstates
void setRenderStates3DMode();
//! sets the needed renderstates
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
//! Prevent setRenderStateMode calls to do anything.
// hack to allow drawing meshbuffers in 2D mode.
// Better solution would be passing this flag through meshbuffers,
// but the way this is currently implemented in Irrlicht makes this tricky to implement
void lockRenderStateMode()
{
LockRenderStateMode = true;
}
//! Allow setRenderStateMode calls to work again
void unlockRenderStateMode()
{
LockRenderStateMode = false;
}
void draw2D3DVertexPrimitiveList(const void *vertices,
u32 vertexCount, const void *indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
E_INDEX_TYPE iType, bool is3D);
void createMaterialRenderers();
void loadShaderData(const io::path &vertexShaderName, const io::path &fragmentShaderName, c8 **vertexShaderData, c8 **fragmentShaderData);
bool setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture *texture);
//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
virtual void setViewPortRaw(u32 width, u32 height);
void drawQuad(const VertexType &vertexType, const S3DVertex (&vertices)[4]);
void drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount);
void drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount);
void drawElements(GLenum primitiveType, const VertexType &vertexType, uintptr_t vertices, uintptr_t indices, int indexCount);
void beginDraw(const VertexType &vertexType, uintptr_t verticesBase);
void endDraw(const VertexType &vertexType);
COpenGL3CacheHandler *CacheHandler;
core::stringc Name;
core::stringc VendorName;
SIrrlichtCreationParameters Params;
OpenGLVersion Version;
//! bool to make all renderstates reset if set to true.
bool ResetRenderStates;
bool LockRenderStateMode;
u8 AntiAlias;
struct SUserClipPlane
{
core::plane3df Plane;
bool Enabled;
};
core::array<SUserClipPlane> UserClipPlane;
core::matrix4 TextureFlipMatrix;
using FColorConverter = void (*)(const void *source, s32 count, void *dest);
struct STextureFormatInfo
{
GLenum InternalFormat;
GLenum PixelFormat;
GLenum PixelType;
FColorConverter Converter;
};
STextureFormatInfo TextureFormats[ECF_UNKNOWN] = {};
private:
COpenGL3Renderer2D *MaterialRenderer2DActive;
COpenGL3Renderer2D *MaterialRenderer2DTexture;
COpenGL3Renderer2D *MaterialRenderer2DNoTexture;
core::matrix4 Matrices[ETS_COUNT];
//! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates.
enum E_RENDER_MODE
{
ERM_NONE = 0, // no render state has been set yet.
ERM_2D, // 2d drawing rendermode
ERM_3D // 3d rendering mode
};
E_RENDER_MODE CurrentRenderMode;
bool Transformation3DChanged;
irr::io::path OGLES2ShaderPath;
SMaterial Material, LastMaterial;
//! Color buffer format
ECOLOR_FORMAT ColorFormat;
IContextManager *ContextManager;
void printTextureFormats();
void addDummyMaterial(E_MATERIAL_TYPE type);
unsigned QuadIndexCount;
GLuint QuadIndexBuffer = 0;
void initQuadsIndices(int max_vertex_count = 65536);
void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
};
} // end namespace video
} // end namespace irr

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// Copyright (C) 2015 Patryk Nadrowski
// Copyright (C) 2009-2010 Amundis
// 2017 modified by Michael Zeilfelder (unifying extension handlers)
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "ExtensionHandler.h"
#include "irrString.h"
#include "SMaterial.h"
#include "fast_atof.h"
#include "os.h"
#include <mt_opengl.h>
// FIXME: this basically duplicates what mt_opengl.h already does
namespace irr
{
namespace video
{
void COpenGL3ExtensionHandler::initExtensionsOld()
{
auto extensions_string = reinterpret_cast<const char *>(GL.GetString(GL_EXTENSIONS));
const char *pos = extensions_string;
while (const char *next = strchr(pos, ' ')) {
addExtension(std::string{pos, next});
pos = next + 1;
}
addExtension(pos);
extensionsLoaded();
}
void COpenGL3ExtensionHandler::initExtensionsNew()
{
int ext_count = GetInteger(GL_NUM_EXTENSIONS);
for (int k = 0; k < ext_count; k++)
addExtension(reinterpret_cast<const char *>(GL.GetStringi(GL_EXTENSIONS, k)));
extensionsLoaded();
}
void COpenGL3ExtensionHandler::addExtension(std::string &&name)
{
Extensions.emplace(std::move(name));
}
bool COpenGL3ExtensionHandler::queryExtension(const std::string &name) const noexcept
{
return Extensions.find(name) != Extensions.end();
}
void COpenGL3ExtensionHandler::extensionsLoaded()
{
os::Printer::log((std::string("Loaded ") + std::to_string(Extensions.size()) + " extensions:").c_str(), ELL_DEBUG);
for (const auto &it : Extensions)
os::Printer::log((std::string(" ") + it).c_str(), ELL_DEBUG);
for (size_t j = 0; j < IRR_OGLES_Feature_Count; ++j)
FeatureAvailable[j] = queryExtension(getFeatureString(j));
}
} // end namespace video
} // end namespace irr

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// Copyright (C) 2023 Vitaliy Lobachevskiy
// Copyright (C) 2015 Patryk Nadrowski
// Copyright (C) 2009-2010 Amundis
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include <unordered_set>
#include "EDriverFeatures.h"
#include "irrTypes.h"
#include "os.h"
#include "Common.h"
#include <mt_opengl.h> // must be after Common.h
#include "COGLESCoreExtensionHandler.h"
namespace irr
{
namespace video
{
class COpenGL3ExtensionHandler : public COGLESCoreExtensionHandler
{
public:
COpenGL3ExtensionHandler() :
COGLESCoreExtensionHandler() {}
void initExtensionsOld();
void initExtensionsNew();
/// Checks whether a named extension is present
bool queryExtension(const std::string &name) const noexcept;
bool queryFeature(video::E_VIDEO_DRIVER_FEATURE feature) const
{
switch (feature) {
case EVDF_RENDER_TO_TARGET:
case EVDF_HARDWARE_TL:
case EVDF_MULTITEXTURE:
case EVDF_BILINEAR_FILTER:
case EVDF_MIP_MAP:
case EVDF_MIP_MAP_AUTO_UPDATE:
case EVDF_VERTEX_SHADER_1_1:
case EVDF_PIXEL_SHADER_1_1:
case EVDF_PIXEL_SHADER_1_2:
case EVDF_PIXEL_SHADER_2_0:
case EVDF_VERTEX_SHADER_2_0:
case EVDF_ARB_GLSL:
case EVDF_TEXTURE_NSQUARE:
case EVDF_TEXTURE_NPOT:
case EVDF_FRAMEBUFFER_OBJECT:
case EVDF_VERTEX_BUFFER_OBJECT:
case EVDF_COLOR_MASK:
case EVDF_ALPHA_TO_COVERAGE:
case EVDF_POLYGON_OFFSET:
case EVDF_BLEND_OPERATIONS:
case EVDF_BLEND_SEPARATE:
case EVDF_TEXTURE_MATRIX:
case EVDF_TEXTURE_CUBEMAP:
return true;
case EVDF_ARB_VERTEX_PROGRAM_1:
case EVDF_ARB_FRAGMENT_PROGRAM_1:
case EVDF_GEOMETRY_SHADER:
case EVDF_MULTIPLE_RENDER_TARGETS:
case EVDF_MRT_BLEND:
case EVDF_MRT_COLOR_MASK:
case EVDF_MRT_BLEND_FUNC:
case EVDF_OCCLUSION_QUERY:
return false;
case EVDF_STENCIL_BUFFER:
return StencilBuffer;
default:
return false;
};
}
static GLint GetInteger(GLenum key)
{
GLint val = 0;
GL.GetIntegerv(key, &val);
return val;
};
inline void irrGlActiveTexture(GLenum texture)
{
GL.ActiveTexture(texture);
}
inline void irrGlCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border,
GLsizei imageSize, const void *data)
{
os::Printer::log("Compressed textures aren't supported", ELL_ERROR);
}
inline void irrGlCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLsizei imageSize, const void *data)
{
os::Printer::log("Compressed textures aren't supported", ELL_ERROR);
}
inline void irrGlUseProgram(GLuint prog)
{
GL.UseProgram(prog);
}
inline void irrGlBindFramebuffer(GLenum target, GLuint framebuffer)
{
GL.BindFramebuffer(target, framebuffer);
}
inline void irrGlDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
{
GL.DeleteFramebuffers(n, framebuffers);
}
inline void irrGlGenFramebuffers(GLsizei n, GLuint *framebuffers)
{
GL.GenFramebuffers(n, framebuffers);
}
inline GLenum irrGlCheckFramebufferStatus(GLenum target)
{
return GL.CheckFramebufferStatus(target);
}
inline void irrGlFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
GL.FramebufferTexture2D(target, attachment, textarget, texture, level);
}
inline void irrGlGenerateMipmap(GLenum target)
{
GL.GenerateMipmap(target);
}
inline void irrGlDrawBuffer(GLenum mode)
{
GL.DrawBuffer(mode);
}
inline void irrGlDrawBuffers(GLsizei n, const GLenum *bufs)
{
GL.DrawBuffers(n, bufs);
}
inline void irrGlBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
GL.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
inline void irrGlBlendEquation(GLenum mode)
{
GL.BlendEquation(mode);
}
bool AnisotropicFilterSupported = false;
bool BlendMinMaxSupported = false;
private:
void addExtension(std::string &&name);
void extensionsLoaded();
std::unordered_set<std::string> Extensions;
};
}
}

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// Copyright (C) 2023 Vitaliy Lobachevskiy
// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "FixedPipelineRenderer.h"
#include "IVideoDriver.h"
namespace irr
{
namespace video
{
// Base callback
COpenGL3MaterialBaseCB::COpenGL3MaterialBaseCB() :
FirstUpdateBase(true), WVPMatrixID(-1), WVMatrixID(-1), NMatrixID(-1),
FogEnableID(-1), FogTypeID(-1), FogColorID(-1), FogStartID(-1),
FogEndID(-1), FogDensityID(-1), ThicknessID(-1), LightEnable(false), MaterialAmbient(SColorf(0.f, 0.f, 0.f)), MaterialDiffuse(SColorf(0.f, 0.f, 0.f)), MaterialEmissive(SColorf(0.f, 0.f, 0.f)), MaterialSpecular(SColorf(0.f, 0.f, 0.f)),
MaterialShininess(0.f), FogEnable(0), FogType(1), FogColor(SColorf(0.f, 0.f, 0.f, 1.f)), FogStart(0.f), FogEnd(0.f), FogDensity(0.f), Thickness(1.f)
{
}
void COpenGL3MaterialBaseCB::OnSetMaterial(const SMaterial &material)
{
LightEnable = material.Lighting;
MaterialAmbient = SColorf(material.AmbientColor);
MaterialDiffuse = SColorf(material.DiffuseColor);
MaterialEmissive = SColorf(material.EmissiveColor);
MaterialSpecular = SColorf(material.SpecularColor);
MaterialShininess = material.Shininess;
FogEnable = material.FogEnable ? 1 : 0;
Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
}
void COpenGL3MaterialBaseCB::OnSetConstants(IMaterialRendererServices *services, s32 userData)
{
IVideoDriver *driver = services->getVideoDriver();
if (FirstUpdateBase) {
WVPMatrixID = services->getVertexShaderConstantID("uWVPMatrix");
WVMatrixID = services->getVertexShaderConstantID("uWVMatrix");
NMatrixID = services->getVertexShaderConstantID("uNMatrix");
FogEnableID = services->getVertexShaderConstantID("uFogEnable");
FogTypeID = services->getVertexShaderConstantID("uFogType");
FogColorID = services->getVertexShaderConstantID("uFogColor");
FogStartID = services->getVertexShaderConstantID("uFogStart");
FogEndID = services->getVertexShaderConstantID("uFogEnd");
FogDensityID = services->getVertexShaderConstantID("uFogDensity");
ThicknessID = services->getVertexShaderConstantID("uThickness");
FirstUpdateBase = false;
}
const core::matrix4 W = driver->getTransform(ETS_WORLD);
const core::matrix4 V = driver->getTransform(ETS_VIEW);
const core::matrix4 P = driver->getTransform(ETS_PROJECTION);
core::matrix4 Matrix = P * V * W;
services->setPixelShaderConstant(WVPMatrixID, Matrix.pointer(), 16);
Matrix = V * W;
services->setPixelShaderConstant(WVMatrixID, Matrix.pointer(), 16);
Matrix.makeInverse();
services->setPixelShaderConstant(NMatrixID, Matrix.getTransposed().pointer(), 16);
services->setPixelShaderConstant(FogEnableID, &FogEnable, 1);
if (FogEnable) {
SColor TempColor(0);
E_FOG_TYPE TempType = EFT_FOG_LINEAR;
bool TempPerFragment = false;
bool TempRange = false;
driver->getFog(TempColor, TempType, FogStart, FogEnd, FogDensity, TempPerFragment, TempRange);
FogType = (s32)TempType;
FogColor = SColorf(TempColor);
services->setPixelShaderConstant(FogTypeID, &FogType, 1);
services->setPixelShaderConstant(FogColorID, reinterpret_cast<f32 *>(&FogColor), 4);
services->setPixelShaderConstant(FogStartID, &FogStart, 1);
services->setPixelShaderConstant(FogEndID, &FogEnd, 1);
services->setPixelShaderConstant(FogDensityID, &FogDensity, 1);
}
services->setPixelShaderConstant(ThicknessID, &Thickness, 1);
}
// EMT_SOLID + EMT_TRANSPARENT_ALPHA_CHANNEL + EMT_TRANSPARENT_VERTEX_ALPHA
COpenGL3MaterialSolidCB::COpenGL3MaterialSolidCB() :
FirstUpdate(true), TMatrix0ID(-1), AlphaRefID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), AlphaRef(0.5f), TextureUsage0(0), TextureUnit0(0)
{
}
void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial &material)
{
COpenGL3MaterialBaseCB::OnSetMaterial(material);
AlphaRef = material.MaterialTypeParam;
TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
}
void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices *services, s32 userData)
{
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
IVideoDriver *driver = services->getVideoDriver();
if (FirstUpdate) {
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
AlphaRefID = services->getVertexShaderConstantID("uAlphaRef");
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
FirstUpdate = false;
}
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
services->setPixelShaderConstant(AlphaRefID, &AlphaRef, 1);
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
}
// EMT_ONETEXTURE_BLEND
COpenGL3MaterialOneTextureBlendCB::COpenGL3MaterialOneTextureBlendCB() :
FirstUpdate(true), TMatrix0ID(-1), BlendTypeID(-1), TextureUsage0ID(-1), TextureUnit0ID(-1), BlendType(0), TextureUsage0(0), TextureUnit0(0)
{
}
void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial &material)
{
COpenGL3MaterialBaseCB::OnSetMaterial(material);
BlendType = 0;
E_BLEND_FACTOR srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact;
E_MODULATE_FUNC modulate;
u32 alphaSource;
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
if (textureBlendFunc_hasAlpha(srcRGBFact) || textureBlendFunc_hasAlpha(dstRGBFact) || textureBlendFunc_hasAlpha(srcAlphaFact) || textureBlendFunc_hasAlpha(dstAlphaFact)) {
if (alphaSource == EAS_VERTEX_COLOR) {
BlendType = 1;
} else if (alphaSource == EAS_TEXTURE) {
BlendType = 2;
}
}
TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
}
void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices *services, s32 userData)
{
COpenGL3MaterialBaseCB::OnSetConstants(services, userData);
IVideoDriver *driver = services->getVideoDriver();
if (FirstUpdate) {
TMatrix0ID = services->getVertexShaderConstantID("uTMatrix0");
BlendTypeID = services->getVertexShaderConstantID("uBlendType");
TextureUsage0ID = services->getVertexShaderConstantID("uTextureUsage0");
TextureUnit0ID = services->getVertexShaderConstantID("uTextureUnit0");
FirstUpdate = false;
}
core::matrix4 Matrix = driver->getTransform(ETS_TEXTURE_0);
services->setPixelShaderConstant(TMatrix0ID, Matrix.pointer(), 16);
services->setPixelShaderConstant(BlendTypeID, &BlendType, 1);
services->setPixelShaderConstant(TextureUsage0ID, &TextureUsage0, 1);
services->setPixelShaderConstant(TextureUnit0ID, &TextureUnit0, 1);
}
}
}

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// Copyright (C) 2023 Vitaliy Lobachevskiy
// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include "IShaderConstantSetCallBack.h"
#include "IMaterialRendererServices.h"
namespace irr
{
namespace video
{
class COpenGL3MaterialBaseCB : public IShaderConstantSetCallBack
{
public:
COpenGL3MaterialBaseCB();
virtual void OnSetMaterial(const SMaterial &material);
virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData);
protected:
bool FirstUpdateBase;
s32 WVPMatrixID;
s32 WVMatrixID;
s32 NMatrixID;
s32 FogEnableID;
s32 FogTypeID;
s32 FogColorID;
s32 FogStartID;
s32 FogEndID;
s32 FogDensityID;
s32 ThicknessID;
bool LightEnable;
SColorf GlobalAmbient;
SColorf MaterialAmbient;
SColorf MaterialDiffuse;
SColorf MaterialEmissive;
SColorf MaterialSpecular;
f32 MaterialShininess;
s32 FogEnable;
s32 FogType;
SColorf FogColor;
f32 FogStart;
f32 FogEnd;
f32 FogDensity;
f32 Thickness;
};
class COpenGL3MaterialSolidCB : public COpenGL3MaterialBaseCB
{
public:
COpenGL3MaterialSolidCB();
virtual void OnSetMaterial(const SMaterial &material);
virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 AlphaRefID;
s32 TextureUsage0ID;
s32 TextureUnit0ID;
f32 AlphaRef;
s32 TextureUsage0;
s32 TextureUnit0;
};
class COpenGL3MaterialOneTextureBlendCB : public COpenGL3MaterialBaseCB
{
public:
COpenGL3MaterialOneTextureBlendCB();
virtual void OnSetMaterial(const SMaterial &material);
virtual void OnSetConstants(IMaterialRendererServices *services, s32 userData);
protected:
bool FirstUpdate;
s32 TMatrix0ID;
s32 BlendTypeID;
s32 TextureUsage0ID;
s32 TextureUnit0ID;
s32 BlendType;
s32 TextureUsage0;
s32 TextureUnit0;
};
}
}

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// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "MaterialRenderer.h"
#include "EVertexAttributes.h"
#include "IGPUProgrammingServices.h"
#include "IShaderConstantSetCallBack.h"
#include "IVideoDriver.h"
#include "os.h"
#include "Driver.h"
#include "COpenGLCoreTexture.h"
#include "COpenGLCoreCacheHandler.h"
namespace irr
{
namespace video
{
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase *driver,
s32 &outMaterialTypeNr,
const c8 *vertexShaderProgram,
const c8 *pixelShaderProgram,
IShaderConstantSetCallBack *callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData) :
Driver(driver),
CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
{
#ifdef _DEBUG
setDebugName("MaterialRenderer");
#endif
switch (baseMaterial) {
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
Alpha = true;
break;
case EMT_ONETEXTURE_BLEND:
Blending = true;
break;
default:
break;
}
if (CallBack)
CallBack->grab();
init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram);
}
COpenGL3MaterialRenderer::COpenGL3MaterialRenderer(COpenGL3DriverBase *driver,
IShaderConstantSetCallBack *callback,
E_MATERIAL_TYPE baseMaterial, s32 userData) :
Driver(driver),
CallBack(callback), Alpha(false), Blending(false), Program(0), UserData(userData)
{
switch (baseMaterial) {
case EMT_TRANSPARENT_VERTEX_ALPHA:
case EMT_TRANSPARENT_ALPHA_CHANNEL:
Alpha = true;
break;
case EMT_ONETEXTURE_BLEND:
Blending = true;
break;
default:
break;
}
if (CallBack)
CallBack->grab();
}
COpenGL3MaterialRenderer::~COpenGL3MaterialRenderer()
{
if (CallBack)
CallBack->drop();
if (Program) {
GLuint shaders[8];
GLint count;
GL.GetAttachedShaders(Program, 8, &count, shaders);
count = core::min_(count, 8);
for (GLint i = 0; i < count; ++i)
GL.DeleteShader(shaders[i]);
GL.DeleteProgram(Program);
Program = 0;
}
UniformInfo.clear();
}
GLuint COpenGL3MaterialRenderer::getProgram() const
{
return Program;
}
void COpenGL3MaterialRenderer::init(s32 &outMaterialTypeNr,
const c8 *vertexShaderProgram,
const c8 *pixelShaderProgram,
bool addMaterial)
{
outMaterialTypeNr = -1;
Program = GL.CreateProgram();
if (!Program)
return;
if (vertexShaderProgram)
if (!createShader(GL_VERTEX_SHADER, vertexShaderProgram))
return;
if (pixelShaderProgram)
if (!createShader(GL_FRAGMENT_SHADER, pixelShaderProgram))
return;
for (size_t i = 0; i < EVA_COUNT; ++i)
GL.BindAttribLocation(Program, i, sBuiltInVertexAttributeNames[i]);
if (!linkProgram())
return;
if (addMaterial)
outMaterialTypeNr = Driver->addMaterialRenderer(this);
}
bool COpenGL3MaterialRenderer::OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype)
{
if (CallBack && Program)
CallBack->OnSetConstants(this, UserData);
return true;
}
void COpenGL3MaterialRenderer::OnSetMaterial(const video::SMaterial &material,
const video::SMaterial &lastMaterial,
bool resetAllRenderstates,
video::IMaterialRendererServices *services)
{
COpenGL3CacheHandler *cacheHandler = Driver->getCacheHandler();
cacheHandler->setProgram(Program);
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
if (Alpha) {
cacheHandler->setBlend(true);
cacheHandler->setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
} else if (Blending) {
E_BLEND_FACTOR srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact;
E_MODULATE_FUNC modulate;
u32 alphaSource;
unpack_textureBlendFuncSeparate(srcRGBFact, dstRGBFact, srcAlphaFact, dstAlphaFact, modulate, alphaSource, material.MaterialTypeParam);
cacheHandler->setBlendFuncSeparate(Driver->getGLBlend(srcRGBFact), Driver->getGLBlend(dstRGBFact),
Driver->getGLBlend(srcAlphaFact), Driver->getGLBlend(dstAlphaFact));
cacheHandler->setBlend(true);
}
if (CallBack)
CallBack->OnSetMaterial(material);
}
void COpenGL3MaterialRenderer::OnUnsetMaterial()
{
}
bool COpenGL3MaterialRenderer::isTransparent() const
{
return (Alpha || Blending);
}
s32 COpenGL3MaterialRenderer::getRenderCapability() const
{
return 0;
}
bool COpenGL3MaterialRenderer::createShader(GLenum shaderType, const char *shader)
{
if (Program) {
GLuint shaderHandle = GL.CreateShader(shaderType);
GL.ShaderSource(shaderHandle, 1, &shader, NULL);
GL.CompileShader(shaderHandle);
GLint status = 0;
GL.GetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
GLint maxLength = 0;
GLint length;
GL.GetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
&maxLength);
if (maxLength) {
GLchar *infoLog = new GLchar[maxLength];
GL.GetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
os::Printer::log(reinterpret_cast<const c8 *>(infoLog), ELL_ERROR);
delete[] infoLog;
}
return false;
}
GL.AttachShader(Program, shaderHandle);
}
return true;
}
bool COpenGL3MaterialRenderer::linkProgram()
{
if (Program) {
GL.LinkProgram(Program);
GLint status = 0;
GL.GetProgramiv(Program, GL_LINK_STATUS, &status);
if (!status) {
os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
GLint maxLength = 0;
GLsizei length;
GL.GetProgramiv(Program, GL_INFO_LOG_LENGTH, &maxLength);
if (maxLength) {
GLchar *infoLog = new GLchar[maxLength];
GL.GetProgramInfoLog(Program, maxLength, &length, infoLog);
os::Printer::log(reinterpret_cast<const c8 *>(infoLog), ELL_ERROR);
delete[] infoLog;
}
return false;
}
GLint num = 0;
GL.GetProgramiv(Program, GL_ACTIVE_UNIFORMS, &num);
if (num == 0)
return true;
GLint maxlen = 0;
GL.GetProgramiv(Program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
if (maxlen == 0) {
os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
return false;
}
// seems that some implementations use an extra null terminator.
++maxlen;
c8 *buf = new c8[maxlen];
UniformInfo.clear();
UniformInfo.reallocate(num);
for (GLint i = 0; i < num; ++i) {
SUniformInfo ui;
memset(buf, 0, maxlen);
GLint size;
GL.GetActiveUniform(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar *>(buf));
core::stringc name = "";
// array support, workaround for some bugged drivers.
for (s32 i = 0; i < maxlen; ++i) {
if (buf[i] == '[' || buf[i] == '\0')
break;
name += buf[i];
}
ui.name = name;
ui.location = GL.GetUniformLocation(Program, buf);
UniformInfo.push_back(ui);
}
delete[] buf;
}
return true;
}
void COpenGL3MaterialRenderer::setBasicRenderStates(const SMaterial &material,
const SMaterial &lastMaterial,
bool resetAllRenderstates)
{
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
}
s32 COpenGL3MaterialRenderer::getVertexShaderConstantID(const c8 *name)
{
return getPixelShaderConstantID(name);
}
s32 COpenGL3MaterialRenderer::getPixelShaderConstantID(const c8 *name)
{
for (u32 i = 0; i < UniformInfo.size(); ++i) {
if (UniformInfo[i].name == name)
return i;
}
return -1;
}
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const f32 *floats, int count)
{
return setPixelShaderConstant(index, floats, count);
}
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const s32 *ints, int count)
{
return setPixelShaderConstant(index, ints, count);
}
bool COpenGL3MaterialRenderer::setVertexShaderConstant(s32 index, const u32 *ints, int count)
{
return setPixelShaderConstant(index, ints, count);
}
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const f32 *floats, int count)
{
if (index < 0 || UniformInfo[index].location < 0)
return false;
bool status = true;
switch (UniformInfo[index].type) {
case GL_FLOAT:
GL.Uniform1fv(UniformInfo[index].location, count, floats);
break;
case GL_FLOAT_VEC2:
GL.Uniform2fv(UniformInfo[index].location, count / 2, floats);
break;
case GL_FLOAT_VEC3:
GL.Uniform3fv(UniformInfo[index].location, count / 3, floats);
break;
case GL_FLOAT_VEC4:
GL.Uniform4fv(UniformInfo[index].location, count / 4, floats);
break;
case GL_FLOAT_MAT2:
GL.UniformMatrix2fv(UniformInfo[index].location, count / 4, false, floats);
break;
case GL_FLOAT_MAT3:
GL.UniformMatrix3fv(UniformInfo[index].location, count / 9, false, floats);
break;
case GL_FLOAT_MAT4:
GL.UniformMatrix4fv(UniformInfo[index].location, count / 16, false, floats);
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE: {
if (floats) {
const GLint id = (GLint)(*floats);
GL.Uniform1iv(UniformInfo[index].location, 1, &id);
} else
status = false;
} break;
default:
status = false;
break;
}
return status;
}
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const s32 *ints, int count)
{
if (index < 0 || UniformInfo[index].location < 0)
return false;
bool status = true;
switch (UniformInfo[index].type) {
case GL_INT:
case GL_BOOL:
GL.Uniform1iv(UniformInfo[index].location, count, ints);
break;
case GL_INT_VEC2:
case GL_BOOL_VEC2:
GL.Uniform2iv(UniformInfo[index].location, count / 2, ints);
break;
case GL_INT_VEC3:
case GL_BOOL_VEC3:
GL.Uniform3iv(UniformInfo[index].location, count / 3, ints);
break;
case GL_INT_VEC4:
case GL_BOOL_VEC4:
GL.Uniform4iv(UniformInfo[index].location, count / 4, ints);
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_CUBE:
GL.Uniform1iv(UniformInfo[index].location, 1, ints);
break;
default:
status = false;
break;
}
return status;
}
bool COpenGL3MaterialRenderer::setPixelShaderConstant(s32 index, const u32 *ints, int count)
{
os::Printer::log("Unsigned int support needs at least GLES 3.0", ELL_WARNING);
return false;
}
IVideoDriver *COpenGL3MaterialRenderer::getVideoDriver()
{
return Driver;
}
}
}

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// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#pragma once
#include "EMaterialTypes.h"
#include "IMaterialRenderer.h"
#include "IMaterialRendererServices.h"
#include "IGPUProgrammingServices.h"
#include "irrArray.h"
#include "irrString.h"
#include "Common.h"
namespace irr
{
namespace video
{
class COpenGL3DriverBase;
class COpenGL3MaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
{
public:
COpenGL3MaterialRenderer(
COpenGL3DriverBase *driver,
s32 &outMaterialTypeNr,
const c8 *vertexShaderProgram = 0,
const c8 *pixelShaderProgram = 0,
IShaderConstantSetCallBack *callback = 0,
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
s32 userData = 0);
virtual ~COpenGL3MaterialRenderer();
GLuint getProgram() const;
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services);
virtual bool OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype);
virtual void OnUnsetMaterial();
virtual bool isTransparent() const;
virtual s32 getRenderCapability() const;
void setBasicRenderStates(const SMaterial &material, const SMaterial &lastMaterial, bool resetAllRenderstates) override;
s32 getVertexShaderConstantID(const c8 *name) override;
s32 getPixelShaderConstantID(const c8 *name) override;
bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override;
bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override;
bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override;
bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override;
bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override;
bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override;
IVideoDriver *getVideoDriver() override;
protected:
COpenGL3MaterialRenderer(COpenGL3DriverBase *driver,
IShaderConstantSetCallBack *callback = 0,
E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
s32 userData = 0);
void init(s32 &outMaterialTypeNr, const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, bool addMaterial = true);
bool createShader(GLenum shaderType, const char *shader);
bool linkProgram();
COpenGL3DriverBase *Driver;
IShaderConstantSetCallBack *CallBack;
bool Alpha;
bool Blending;
struct SUniformInfo
{
core::stringc name;
GLenum type;
GLint location;
};
GLuint Program;
core::array<SUniformInfo> UniformInfo;
s32 UserData;
};
}
}

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// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#include "Renderer2D.h"
#include "IGPUProgrammingServices.h"
#include "os.h"
#include "Driver.h"
#include "COpenGLCoreFeature.h"
#include "COpenGLCoreTexture.h"
#include "COpenGLCoreCacheHandler.h"
namespace irr
{
namespace video
{
COpenGL3Renderer2D::COpenGL3Renderer2D(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, COpenGL3DriverBase *driver, bool withTexture) :
COpenGL3MaterialRenderer(driver, 0, EMT_SOLID),
WithTexture(withTexture)
{
#ifdef _DEBUG
setDebugName("Renderer2D");
#endif
int Temp = 0;
init(Temp, vertexShaderProgram, pixelShaderProgram, false);
COpenGL3CacheHandler *cacheHandler = Driver->getCacheHandler();
cacheHandler->setProgram(Program);
// These states don't change later.
ThicknessID = getPixelShaderConstantID("uThickness");
if (WithTexture) {
TextureUsageID = getPixelShaderConstantID("uTextureUsage");
s32 TextureUnitID = getPixelShaderConstantID("uTextureUnit");
s32 TextureUnit = 0;
setPixelShaderConstant(TextureUnitID, &TextureUnit, 1);
s32 TextureUsage = 0;
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
}
cacheHandler->setProgram(0);
}
COpenGL3Renderer2D::~COpenGL3Renderer2D()
{
}
void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial &material,
const video::SMaterial &lastMaterial,
bool resetAllRenderstates,
video::IMaterialRendererServices *services)
{
Driver->getCacheHandler()->setProgram(Program);
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
f32 Thickness = (material.Thickness > 0.f) ? material.Thickness : 1.f;
setPixelShaderConstant(ThicknessID, &Thickness, 1);
if (WithTexture) {
s32 TextureUsage = material.TextureLayers[0].Texture ? 1 : 0;
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
}
}
bool COpenGL3Renderer2D::OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype)
{
return true;
}
}
}

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// Copyright (C) 2014 Patryk Nadrowski
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in Irrlicht.h
#pragma once
#include "MaterialRenderer.h"
namespace irr
{
namespace video
{
class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
{
public:
COpenGL3Renderer2D(const c8 *vertexShaderProgram, const c8 *pixelShaderProgram, COpenGL3DriverBase *driver, bool withTexture);
~COpenGL3Renderer2D();
virtual void OnSetMaterial(const SMaterial &material, const SMaterial &lastMaterial,
bool resetAllRenderstates, IMaterialRendererServices *services);
virtual bool OnRender(IMaterialRendererServices *service, E_VERTEX_TYPE vtxtype);
protected:
bool WithTexture;
s32 ThicknessID;
s32 TextureUsageID;
};
}
}