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irr/src/IAttribute.h
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irr/src/IAttribute.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IReferenceCounted.h"
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#include "SColor.h"
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#include "vector3d.h"
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#include "vector2d.h"
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#include "position2d.h"
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#include "rect.h"
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#include "dimension2d.h"
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#include "irrString.h"
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#include "irrArray.h"
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#include "EAttributes.h"
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namespace irr
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{
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namespace io
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{
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// All derived attribute types implement at least getter/setter for their own type (like CBoolAttribute will have setBool/getBool).
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// Simple types will also implement getStringW and setString, but don't expect it to work for all types.
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// String serialization makes no sense for some attribute-types (like stringw arrays or pointers), but is still useful for many types.
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// (Note: I do _not_ know yet why the default string serialization is asymmetric with char* in set and wchar_t* in get).
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// Additionally many attribute types will implement conversion functions like CBoolAttribute has p.E. getInt/setInt().
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// The reason for conversion functions is likely to make reading old formats easier which have changed in the meantime. For example
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// an old xml can contain a bool attribute which is an int in a newer format. You can still call getInt() even thought the attribute has the wrong type.
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// And please do _not_ confuse these attributes here with the ones used in the xml-reader (aka SAttribute which is just a key-value pair).
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class IAttribute : public virtual IReferenceCounted
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{
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public:
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virtual ~IAttribute(){};
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virtual s32 getInt() const { return 0; }
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virtual f32 getFloat() const { return 0; }
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virtual bool getBool() const { return false; }
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virtual void setInt(s32 intValue){};
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virtual void setFloat(f32 floatValue){};
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virtual void setBool(bool boolValue){};
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core::stringc Name;
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virtual E_ATTRIBUTE_TYPE getType() const = 0;
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};
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} // end namespace io
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} // end namespace irr
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