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Copy irrlichtmt to <root>/irr/
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irr/src/CSDLManager.h
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irr/src/CSDLManager.h
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// Copyright (C) 2022 sfan5
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#pragma once
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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#include "IContextManager.h"
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namespace irr
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{
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class CIrrDeviceSDL;
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namespace video
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{
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// Manager for SDL with OpenGL
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class CSDLManager : public IContextManager
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{
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public:
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CSDLManager(CIrrDeviceSDL *device);
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virtual ~CSDLManager() {}
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bool initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data) override;
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void terminate() override{};
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bool generateSurface() override { return true; };
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void destroySurface() override{};
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bool generateContext() override { return true; };
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void destroyContext() override{};
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const SExposedVideoData &getContext() const override;
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bool activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero = false) override;
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void *getProcAddress(const std::string &procName) override;
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bool swapBuffers() override;
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private:
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SExposedVideoData Data;
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CIrrDeviceSDL *SDLDevice;
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};
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}
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}
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#endif
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