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Copy irrlichtmt to <root>/irr/
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55
irr/src/CSDLManager.cpp
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55
irr/src/CSDLManager.cpp
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// Copyright (C) 2022 sfan5
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in Irrlicht.h
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#include "CSDLManager.h"
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#if defined(_IRR_COMPILE_WITH_SDL_DEVICE_)
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#include "CIrrDeviceSDL.h"
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#include "COpenGLCommon.h"
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namespace irr
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{
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namespace video
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{
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CSDLManager::CSDLManager(CIrrDeviceSDL *device) :
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IContextManager(), SDLDevice(device)
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{
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#ifdef _DEBUG
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setDebugName("CSDLManager");
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#endif
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}
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bool CSDLManager::initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data)
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{
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Data = data;
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return true;
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}
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const SExposedVideoData &CSDLManager::getContext() const
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{
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return Data;
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}
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bool CSDLManager::activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero)
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{
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return true;
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}
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void *CSDLManager::getProcAddress(const std::string &procName)
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{
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return SDL_GL_GetProcAddress(procName.c_str());
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}
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bool CSDLManager::swapBuffers()
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{
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SDLDevice->SwapWindow();
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return true;
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}
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}
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}
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#endif
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