mirror of
https://github.com/luanti-org/luanti.git
synced 2025-07-02 16:38:41 +00:00
Copy irrlichtmt to <root>/irr/
This commit is contained in:
parent
a7908da968
commit
f638482fba
349 changed files with 109124 additions and 0 deletions
81
irr/src/CGUISpriteBank.h
Normal file
81
irr/src/CGUISpriteBank.h
Normal file
|
@ -0,0 +1,81 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "IGUISpriteBank.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
namespace video
|
||||
{
|
||||
class IVideoDriver;
|
||||
class ITexture;
|
||||
}
|
||||
|
||||
namespace gui
|
||||
{
|
||||
|
||||
class IGUIEnvironment;
|
||||
|
||||
//! Sprite bank interface.
|
||||
class CGUISpriteBank : public IGUISpriteBank
|
||||
{
|
||||
public:
|
||||
CGUISpriteBank(IGUIEnvironment *env);
|
||||
virtual ~CGUISpriteBank();
|
||||
|
||||
core::array<core::rect<s32>> &getPositions() override;
|
||||
core::array<SGUISprite> &getSprites() override;
|
||||
|
||||
u32 getTextureCount() const override;
|
||||
video::ITexture *getTexture(u32 index) const override;
|
||||
void addTexture(video::ITexture *texture) override;
|
||||
void setTexture(u32 index, video::ITexture *texture) override;
|
||||
|
||||
//! Add the texture and use it for a single non-animated sprite.
|
||||
s32 addTextureAsSprite(video::ITexture *texture) override;
|
||||
|
||||
//! clears sprites, rectangles and textures
|
||||
void clear() override;
|
||||
|
||||
//! Draws a sprite in 2d with position and color
|
||||
virtual void draw2DSprite(u32 index, const core::position2di &pos, const core::rect<s32> *clip = 0,
|
||||
const video::SColor &color = video::SColor(255, 255, 255, 255),
|
||||
u32 starttime = 0, u32 currenttime = 0, bool loop = true, bool center = false) override;
|
||||
|
||||
//! Draws a sprite in 2d with destination rectangle and colors
|
||||
virtual void draw2DSprite(u32 index, const core::rect<s32> &destRect,
|
||||
const core::rect<s32> *clip = 0,
|
||||
const video::SColor *const colors = 0,
|
||||
u32 timeTicks = 0,
|
||||
bool loop = true) override;
|
||||
|
||||
//! Draws a sprite batch in 2d using an array of positions and a color
|
||||
virtual void draw2DSpriteBatch(const core::array<u32> &indices, const core::array<core::position2di> &pos,
|
||||
const core::rect<s32> *clip = 0,
|
||||
const video::SColor &color = video::SColor(255, 255, 255, 255),
|
||||
u32 starttime = 0, u32 currenttime = 0,
|
||||
bool loop = true, bool center = false) override;
|
||||
|
||||
protected:
|
||||
bool getFrameNr(u32 &frameNr, u32 index, u32 time, bool loop) const;
|
||||
|
||||
struct SDrawBatch
|
||||
{
|
||||
core::array<core::position2di> positions;
|
||||
core::array<core::recti> sourceRects;
|
||||
u32 textureNumber;
|
||||
};
|
||||
|
||||
core::array<SGUISprite> Sprites;
|
||||
core::array<core::rect<s32>> Rectangles;
|
||||
core::array<video::ITexture *> Textures;
|
||||
IGUIEnvironment *Environment;
|
||||
video::IVideoDriver *Driver;
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
Loading…
Add table
Add a link
Reference in a new issue