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65
irr/src/CGUIImageList.h
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65
irr/src/CGUIImageList.h
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// This file is part of the "Irrlicht Engine".
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// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
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#pragma once
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#include "IGUIImageList.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace gui
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{
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class CGUIImageList : public IGUIImageList
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{
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public:
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//! constructor
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CGUIImageList(video::IVideoDriver *Driver);
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//! destructor
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virtual ~CGUIImageList();
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//! Creates the image list from texture.
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//! \param texture: The texture to use
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//! \param imageSize: Size of a single image
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//! \param useAlphaChannel: true if the alpha channel from the texture should be used
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//! \return
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//! true if the image list was created
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bool createImageList(video::ITexture *texture,
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core::dimension2d<s32> imageSize,
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bool useAlphaChannel);
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//! Draws an image and clips it to the specified rectangle if wanted
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//! \param index: Index of the image
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//! \param destPos: Position of the image to draw
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//! \param clip: Optional pointer to a rectangle against which the text will be clipped.
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//! If the pointer is null, no clipping will be done.
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virtual void draw(s32 index, const core::position2d<s32> &destPos,
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const core::rect<s32> *clip = 0) override;
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//! Returns the count of Images in the list.
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//! \return Returns the count of Images in the list.
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s32 getImageCount() const override
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{
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return ImageCount;
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}
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//! Returns the size of the images in the list.
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//! \return Returns the size of the images in the list.
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core::dimension2d<s32> getImageSize() const override
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{
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return ImageSize;
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}
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private:
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video::IVideoDriver *Driver;
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video::ITexture *Texture;
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s32 ImageCount;
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core::dimension2d<s32> ImageSize;
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s32 ImagesPerRow;
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bool UseAlphaChannel;
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};
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} // end namespace gui
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} // end namespace irr
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