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irr/include/IVertexBuffer.h
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irr/include/IVertexBuffer.h
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// Copyright (C) 2008-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "EHardwareBufferFlags.h"
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#include "S3DVertex.h"
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namespace irr
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{
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namespace scene
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{
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class IVertexBuffer : public virtual IReferenceCounted
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{
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public:
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virtual void *getData() = 0;
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virtual video::E_VERTEX_TYPE getType() const = 0;
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virtual void setType(video::E_VERTEX_TYPE vertexType) = 0;
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virtual u32 stride() const = 0;
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virtual u32 size() const = 0;
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virtual void push_back(const video::S3DVertex &element) = 0;
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virtual video::S3DVertex &operator[](const u32 index) const = 0;
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virtual video::S3DVertex &getLast() = 0;
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virtual void set_used(u32 usedNow) = 0;
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virtual void reallocate(u32 new_size) = 0;
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virtual u32 allocated_size() const = 0;
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virtual video::S3DVertex *pointer() = 0;
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const = 0;
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint(E_HARDWARE_MAPPING NewMappingHint) = 0;
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//! flags the meshbuffer as changed, reloads hardware buffers
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virtual void setDirty() = 0;
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID() const = 0;
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};
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} // end namespace scene
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} // end namespace irr
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