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irr/include/IGUIImageList.h
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irr/include/IGUIImageList.h
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// This file is part of the "Irrlicht Engine".
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// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
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#pragma once
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#include "IGUIElement.h"
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#include "rect.h"
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#include "irrTypes.h"
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namespace irr
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{
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namespace gui
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{
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//! Font interface.
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class IGUIImageList : public virtual IReferenceCounted
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{
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public:
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//! Destructor
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virtual ~IGUIImageList(){};
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//! Draws an image and clips it to the specified rectangle if wanted
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//! \param index: Index of the image
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//! \param destPos: Position of the image to draw
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//! \param clip: Optional pointer to a rectangle against which the text will be clipped.
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//! If the pointer is null, no clipping will be done.
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virtual void draw(s32 index, const core::position2d<s32> &destPos,
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const core::rect<s32> *clip = 0) = 0;
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//! Returns the count of Images in the list.
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//! \return Returns the count of Images in the list.
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virtual s32 getImageCount() const = 0;
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//! Returns the size of the images in the list.
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//! \return Returns the size of the images in the list.
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virtual core::dimension2d<s32> getImageSize() const = 0;
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};
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} // end namespace gui
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} // end namespace irr
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