mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Copy irrlichtmt to <root>/irr/
This commit is contained in:
parent
a7908da968
commit
f638482fba
349 changed files with 109124 additions and 0 deletions
59
irr/include/IContextManager.h
Normal file
59
irr/include/IContextManager.h
Normal file
|
@ -0,0 +1,59 @@
|
|||
// Copyright (C) 2013-2015 Patryk Nadrowski
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "SExposedVideoData.h"
|
||||
#include "SIrrCreationParameters.h"
|
||||
#include <string>
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
// For system specific window contexts (used for OpenGL)
|
||||
class IContextManager : public virtual IReferenceCounted
|
||||
{
|
||||
public:
|
||||
//! Initialize manager with device creation parameters and device window (passed as exposed video data)
|
||||
virtual bool initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data) = 0;
|
||||
|
||||
//! Terminate manager, any cleanup that is left over. Manager needs a new initialize to be usable again
|
||||
virtual void terminate() = 0;
|
||||
|
||||
//! Create surface based on current window set
|
||||
virtual bool generateSurface() = 0;
|
||||
|
||||
//! Destroy current surface
|
||||
virtual void destroySurface() = 0;
|
||||
|
||||
//! Create context based on current surface
|
||||
virtual bool generateContext() = 0;
|
||||
|
||||
//! Destroy current context
|
||||
virtual void destroyContext() = 0;
|
||||
|
||||
//! Get current context
|
||||
virtual const SExposedVideoData &getContext() const = 0;
|
||||
|
||||
//! Change render context, disable old and activate new defined by videoData
|
||||
//\param restorePrimaryOnZero When true: restore original driver context when videoData is set to 0 values.
|
||||
// When false: resets the context when videoData is set to 0 values.
|
||||
/** This is mostly used internally by IVideoDriver::beginScene().
|
||||
But if you want to switch threads which access your OpenGL driver you will have to
|
||||
call this function as follows:
|
||||
Old thread gives up context with: activateContext(irr::video::SExposedVideoData());
|
||||
New thread takes over context with: activateContext(videoDriver->getExposedVideoData());
|
||||
Note that only 1 thread at a time may access an OpenGL context. */
|
||||
virtual bool activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero = false) = 0;
|
||||
|
||||
//! Get the address of any OpenGL procedure (including core procedures).
|
||||
virtual void *getProcAddress(const std::string &procName) = 0;
|
||||
|
||||
//! Swap buffers.
|
||||
virtual bool swapBuffers() = 0;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
Loading…
Add table
Add a link
Reference in a new issue