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irr/include/IAttributes.h
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125
irr/include/IAttributes.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "IReferenceCounted.h"
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#include "EAttributes.h"
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// not needed here but I can't be bothered to clean the transitive includes up.
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#include "quaternion.h"
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namespace irr
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{
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namespace video
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{
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class ITexture;
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} // end namespace video
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namespace io
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{
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//! Provides a generic interface for attributes and their values and the possibility to serialize them
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class IAttributes : public virtual IReferenceCounted
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{
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public:
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//! Returns amount of attributes in this collection of attributes.
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virtual u32 getAttributeCount() const = 0;
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//! Returns attribute name by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual const c8 *getAttributeName(s32 index) const = 0;
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//! Returns the type of an attribute
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//! \param attributeName: Name for the attribute
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virtual E_ATTRIBUTE_TYPE getAttributeType(const c8 *attributeName) const = 0;
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//! Returns attribute type by index.
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const = 0;
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//! Returns if an attribute with a name exists
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virtual bool existsAttribute(const c8 *attributeName) const = 0;
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//! Returns attribute index from name, -1 if not found
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virtual s32 findAttribute(const c8 *attributeName) const = 0;
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//! Removes all attributes
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virtual void clear() = 0;
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/*
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Integer Attribute
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*/
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//! Adds an attribute as integer
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virtual void addInt(const c8 *attributeName, s32 value) = 0;
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//! Sets an attribute as integer value
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virtual void setAttribute(const c8 *attributeName, s32 value) = 0;
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//! Gets an attribute as integer value
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual s32 getAttributeAsInt(const c8 *attributeName, irr::s32 defaultNotFound = 0) const = 0;
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//! Gets an attribute as integer value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual s32 getAttributeAsInt(s32 index) const = 0;
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//! Sets an attribute as integer value
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virtual void setAttribute(s32 index, s32 value) = 0;
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/*
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Float Attribute
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*/
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//! Adds an attribute as float
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virtual void addFloat(const c8 *attributeName, f32 value) = 0;
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//! Sets a attribute as float value
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virtual void setAttribute(const c8 *attributeName, f32 value) = 0;
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//! Gets an attribute as float value
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual f32 getAttributeAsFloat(const c8 *attributeName, irr::f32 defaultNotFound = 0.f) const = 0;
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//! Gets an attribute as float value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual f32 getAttributeAsFloat(s32 index) const = 0;
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//! Sets an attribute as float value
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virtual void setAttribute(s32 index, f32 value) = 0;
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/*
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Bool Attribute
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*/
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//! Adds an attribute as bool
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virtual void addBool(const c8 *attributeName, bool value) = 0;
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//! Sets an attribute as boolean value
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virtual void setAttribute(const c8 *attributeName, bool value) = 0;
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//! Gets an attribute as boolean value
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//! \param attributeName: Name of the attribute to get.
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//! \param defaultNotFound Value returned when attributeName was not found
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//! \return Returns value of the attribute previously set by setAttribute()
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virtual bool getAttributeAsBool(const c8 *attributeName, bool defaultNotFound = false) const = 0;
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//! Gets an attribute as boolean value
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//! \param index: Index value, must be between 0 and getAttributeCount()-1.
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virtual bool getAttributeAsBool(s32 index) const = 0;
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//! Sets an attribute as boolean value
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virtual void setAttribute(s32 index, bool value) = 0;
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};
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} // end namespace io
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} // end namespace irr
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