mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Copy irrlichtmt to <root>/irr/
This commit is contained in:
parent
a7908da968
commit
f638482fba
349 changed files with 109124 additions and 0 deletions
85
irr/include/EShaderTypes.h
Normal file
85
irr/include/EShaderTypes.h
Normal file
|
@ -0,0 +1,85 @@
|
|||
#pragma once
|
||||
|
||||
#include "irrTypes.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
//! Compile target enumeration for the addHighLevelShaderMaterial() method.
|
||||
enum E_VERTEX_SHADER_TYPE
|
||||
{
|
||||
EVST_VS_1_1 = 0,
|
||||
EVST_VS_2_0,
|
||||
EVST_VS_2_a,
|
||||
EVST_VS_3_0,
|
||||
EVST_VS_4_0,
|
||||
EVST_VS_4_1,
|
||||
EVST_VS_5_0,
|
||||
|
||||
//! This is not a type, but a value indicating how much types there are.
|
||||
EVST_COUNT
|
||||
};
|
||||
|
||||
//! Names for all vertex shader types, each entry corresponds to a E_VERTEX_SHADER_TYPE entry.
|
||||
const c8 *const VERTEX_SHADER_TYPE_NAMES[] = {
|
||||
"vs_1_1",
|
||||
"vs_2_0",
|
||||
"vs_2_a",
|
||||
"vs_3_0",
|
||||
"vs_4_0",
|
||||
"vs_4_1",
|
||||
"vs_5_0",
|
||||
0};
|
||||
|
||||
//! Compile target enumeration for the addHighLevelShaderMaterial() method.
|
||||
enum E_PIXEL_SHADER_TYPE
|
||||
{
|
||||
EPST_PS_1_1 = 0,
|
||||
EPST_PS_1_2,
|
||||
EPST_PS_1_3,
|
||||
EPST_PS_1_4,
|
||||
EPST_PS_2_0,
|
||||
EPST_PS_2_a,
|
||||
EPST_PS_2_b,
|
||||
EPST_PS_3_0,
|
||||
EPST_PS_4_0,
|
||||
EPST_PS_4_1,
|
||||
EPST_PS_5_0,
|
||||
|
||||
//! This is not a type, but a value indicating how much types there are.
|
||||
EPST_COUNT
|
||||
};
|
||||
|
||||
//! Names for all pixel shader types, each entry corresponds to a E_PIXEL_SHADER_TYPE entry.
|
||||
const c8 *const PIXEL_SHADER_TYPE_NAMES[] = {
|
||||
"ps_1_1",
|
||||
"ps_1_2",
|
||||
"ps_1_3",
|
||||
"ps_1_4",
|
||||
"ps_2_0",
|
||||
"ps_2_a",
|
||||
"ps_2_b",
|
||||
"ps_3_0",
|
||||
"ps_4_0",
|
||||
"ps_4_1",
|
||||
"ps_5_0",
|
||||
0};
|
||||
|
||||
//! Enum for supported geometry shader types
|
||||
enum E_GEOMETRY_SHADER_TYPE
|
||||
{
|
||||
EGST_GS_4_0 = 0,
|
||||
|
||||
//! This is not a type, but a value indicating how much types there are.
|
||||
EGST_COUNT
|
||||
};
|
||||
|
||||
//! String names for supported geometry shader types
|
||||
const c8 *const GEOMETRY_SHADER_TYPE_NAMES[] = {
|
||||
"gs_4_0",
|
||||
0};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
Loading…
Add table
Add a link
Reference in a new issue