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irr/include/ESceneNodeTypes.h
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irr/include/ESceneNodeTypes.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "irrTypes.h"
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namespace irr
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{
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namespace scene
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{
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//! An enumeration for all types of built-in scene nodes
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/** A scene node type is represented by a four character code
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such as 'cube' or 'mesh' instead of simple numbers, to avoid
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name clashes with external scene nodes.*/
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enum ESCENE_NODE_TYPE
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{
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//! of type CSceneManager (note that ISceneManager is not(!) an ISceneNode)
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ESNT_SCENE_MANAGER = MAKE_IRR_ID('s', 'm', 'n', 'g'),
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//! Mesh Scene Node
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ESNT_MESH = MAKE_IRR_ID('m', 'e', 's', 'h'),
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//! Empty Scene Node
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ESNT_EMPTY = MAKE_IRR_ID('e', 'm', 't', 'y'),
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//! Dummy Transformation Scene Node
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ESNT_DUMMY_TRANSFORMATION = MAKE_IRR_ID('d', 'm', 'm', 'y'),
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//! Camera Scene Node
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ESNT_CAMERA = MAKE_IRR_ID('c', 'a', 'm', '_'),
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//! Billboard Scene Node
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ESNT_BILLBOARD = MAKE_IRR_ID('b', 'i', 'l', 'l'),
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//! Animated Mesh Scene Node
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ESNT_ANIMATED_MESH = MAKE_IRR_ID('a', 'm', 's', 'h'),
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//! Unknown scene node
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ESNT_UNKNOWN = MAKE_IRR_ID('u', 'n', 'k', 'n'),
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//! Will match with any scene node when checking types
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ESNT_ANY = MAKE_IRR_ID('a', 'n', 'y', '_')
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};
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} // end namespace scene
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} // end namespace irr
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