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irr/include/EHardwareBufferFlags.h
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irr/include/EHardwareBufferFlags.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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namespace irr
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{
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namespace scene
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{
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enum E_HARDWARE_MAPPING
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{
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//! Don't store on the hardware
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EHM_NEVER = 0,
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//! Rarely changed, usually stored completely on the hardware
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EHM_STATIC,
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//! Sometimes changed, driver optimized placement
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EHM_DYNAMIC,
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//! Always changed, cache optimizing on the GPU
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EHM_STREAM
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};
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enum E_BUFFER_TYPE
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{
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//! Does not change anything
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EBT_NONE = 0,
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//! Change the vertex mapping
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EBT_VERTEX,
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//! Change the index mapping
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EBT_INDEX,
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//! Change both vertex and index mapping to the same value
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EBT_VERTEX_AND_INDEX
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};
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} // end namespace scene
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} // end namespace irr
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