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irr/include/ECullingTypes.h
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irr/include/ECullingTypes.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#pragma once
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#include "irrTypes.h"
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namespace irr
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{
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namespace scene
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{
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//! An enumeration for all types of automatic culling for built-in scene nodes
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enum E_CULLING_TYPE
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{
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EAC_OFF = 0,
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EAC_BOX = 1,
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EAC_FRUSTUM_BOX = 2,
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EAC_FRUSTUM_SPHERE = 4,
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EAC_OCC_QUERY = 8
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};
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//! Names for culling type
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const c8 *const AutomaticCullingNames[] = {
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"false",
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"box", // camera box against node box
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"frustum_box", // camera frustum against node box
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"frustum_sphere", // camera frustum against node sphere
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"occ_query", // occlusion query
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0,
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};
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} // end namespace scene
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} // end namespace irr
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