mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Update minetest.conf.example and settings_translation_file.cpp
This commit is contained in:
parent
652a21ba8a
commit
f5716ef141
2 changed files with 145 additions and 73 deletions
|
@ -50,6 +50,11 @@
|
|||
# type: float min: 0.16 max: 2
|
||||
# repeat_place_time = 0.25
|
||||
|
||||
# The minimum time in seconds it takes between digging nodes when holding
|
||||
# the dig button.
|
||||
# type: float min: 0 max: 2
|
||||
# repeat_dig_time = 0.0
|
||||
|
||||
# Automatically jump up single-node obstacles.
|
||||
# type: bool
|
||||
# autojump = false
|
||||
|
@ -80,14 +85,22 @@
|
|||
|
||||
## Touchscreen
|
||||
|
||||
# The length in pixels it takes for touchscreen interaction to start.
|
||||
# type: int min: 0 max: 100
|
||||
# touchscreen_threshold = 20
|
||||
# Enables touchscreen mode, allowing you to play the game with a touchscreen.
|
||||
# type: bool
|
||||
# enable_touch = true
|
||||
|
||||
# Touchscreen sensitivity multiplier.
|
||||
# type: float min: 0.001 max: 10
|
||||
# touchscreen_sensitivity = 0.2
|
||||
|
||||
# The length in pixels after which a touch interaction is considered movement.
|
||||
# type: int min: 0 max: 100
|
||||
# touchscreen_threshold = 20
|
||||
|
||||
# The delay in milliseconds after which a touch interaction is considered a long tap.
|
||||
# type: int min: 100 max: 1000
|
||||
# touch_long_tap_delay = 400
|
||||
|
||||
# Use crosshair to select object instead of whole screen.
|
||||
# If enabled, a crosshair will be shown and will be used for selecting object.
|
||||
# type: bool
|
||||
|
@ -103,6 +116,18 @@
|
|||
# type: bool
|
||||
# virtual_joystick_triggers_aux1 = false
|
||||
|
||||
# The gesture for for punching players/entities.
|
||||
# This can be overridden by games and mods.
|
||||
#
|
||||
# * short_tap
|
||||
# Easy to use and well-known from other games that shall not be named.
|
||||
#
|
||||
# * long_tap
|
||||
# Known from the classic Minetest mobile controls.
|
||||
# Combat is more or less impossible.
|
||||
# type: enum values: short_tap, long_tap
|
||||
# touch_punch_gesture = short_tap
|
||||
|
||||
#
|
||||
# Graphics and Audio
|
||||
#
|
||||
|
@ -167,9 +192,9 @@
|
|||
|
||||
### Graphics Effects
|
||||
|
||||
# Makes all liquids opaque
|
||||
# Allows liquids to be translucent.
|
||||
# type: bool
|
||||
# opaque_water = false
|
||||
# translucent_liquids = true
|
||||
|
||||
# Leaves style:
|
||||
# - Fancy: all faces visible
|
||||
|
@ -348,7 +373,8 @@
|
|||
#
|
||||
# * None - No antialiasing (default)
|
||||
#
|
||||
# * FSAA - Hardware-provided full-screen antialiasing (incompatible with shaders)
|
||||
# * FSAA - Hardware-provided full-screen antialiasing
|
||||
# (incompatible with Post Processing and Undersampling)
|
||||
# A.K.A multi-sample antialiasing (MSAA)
|
||||
# Smoothens out block edges but does not affect the insides of textures.
|
||||
# A restart is required to change this option.
|
||||
|
@ -389,7 +415,6 @@
|
|||
|
||||
# Shaders allow advanced visual effects and may increase performance on some video
|
||||
# cards.
|
||||
# This only works with the OpenGL video backend.
|
||||
# type: bool
|
||||
# enable_shaders = true
|
||||
|
||||
|
@ -488,6 +513,10 @@
|
|||
|
||||
### Post Processing
|
||||
|
||||
# Enables the post processing pipeline.
|
||||
# type: bool
|
||||
# enable_post_processing = true
|
||||
|
||||
# Enables Hable's 'Uncharted 2' filmic tone mapping.
|
||||
# Simulates the tone curve of photographic film and how this approximates the
|
||||
# appearance of high dynamic range images. Mid-range contrast is slightly
|
||||
|
@ -508,6 +537,16 @@
|
|||
# type: float min: -1 max: 1
|
||||
# exposure_compensation = 0.0
|
||||
|
||||
# Apply dithering to reduce color banding artifacts.
|
||||
# Dithering significantly increases the size of losslessly-compressed
|
||||
# screenshots and it works incorrectly if the display or operating system
|
||||
# performs additional dithering or if the color channels are not quantized
|
||||
# to 8 bits.
|
||||
# With OpenGL ES, dithering only works if the shader supports high
|
||||
# floating-point precision and it may have a higher performance impact.
|
||||
# type: bool
|
||||
# debanding = true
|
||||
|
||||
### Bloom
|
||||
|
||||
# Set to true to enable bloom effect.
|
||||
|
@ -539,6 +578,10 @@
|
|||
# type: float min: 0.1 max: 8
|
||||
# bloom_radius = 1
|
||||
|
||||
# Set to true to enable volumetric lighting effect (a.k.a. "Godrays").
|
||||
# type: bool
|
||||
# enable_volumetric_lighting = false
|
||||
|
||||
## Audio
|
||||
|
||||
# Volume of all sounds.
|
||||
|
@ -546,6 +589,10 @@
|
|||
# type: float min: 0 max: 1
|
||||
# sound_volume = 0.8
|
||||
|
||||
# Volume multiplier when the window is unfocused.
|
||||
# type: float min: 0 max: 1
|
||||
# sound_volume_unfocused = 0.3
|
||||
|
||||
# Whether to mute sounds. You can unmute sounds at any time, unless the
|
||||
# sound system is disabled (enable_sound=false).
|
||||
# In-game, you can toggle the mute state with the mute key or by using the
|
||||
|
@ -555,7 +602,7 @@
|
|||
|
||||
## User Interfaces
|
||||
|
||||
# Set the language. Leave empty to use the system language.
|
||||
# Set the language. By default, the system language is used.
|
||||
# A restart is required after changing this.
|
||||
# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
|
||||
# language =
|
||||
|
@ -694,6 +741,7 @@
|
|||
# enable_split_login_register = true
|
||||
|
||||
# URL to JSON file which provides information about the newest Minetest release
|
||||
# If this is empty the engine will never check for updates.
|
||||
# type: string
|
||||
# update_information_url = https://www.minetest.net/release_info.json
|
||||
|
||||
|
@ -763,8 +811,8 @@
|
|||
# Define the oldest clients allowed to connect.
|
||||
# Older clients are compatible in the sense that they will not crash when connecting
|
||||
# to new servers, but they may not support all new features that you are expecting.
|
||||
# This allows more fine-grained control than strict_protocol_version_checking.
|
||||
# Minetest may still enforce its own internal minimum, and enabling
|
||||
# This allows for more fine-grained control than strict_protocol_version_checking.
|
||||
# Minetest still enforces its own internal minimum, and enabling
|
||||
# strict_protocol_version_checking will effectively override this.
|
||||
# type: int min: 1 max: 65535
|
||||
# protocol_version_min = 1
|
||||
|
@ -1186,8 +1234,9 @@
|
|||
# The 'snowbiomes' flag enables the new 5 biome system.
|
||||
# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
|
||||
# the 'jungles' flag is ignored.
|
||||
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
|
||||
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees
|
||||
# The 'temples' flag disables generation of desert temples. Normal dungeons will appear instead.
|
||||
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, temples, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees, notemples
|
||||
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees,temples
|
||||
|
||||
# Deserts occur when np_biome exceeds this value.
|
||||
# When the 'snowbiomes' flag is enabled, this is ignored.
|
||||
|
@ -2591,6 +2640,10 @@
|
|||
# type: bool
|
||||
# random_input = false
|
||||
|
||||
# Enable random mod loading (mainly used for testing).
|
||||
# type: bool
|
||||
# random_mod_load_order = false
|
||||
|
||||
# Enable mod channels support.
|
||||
# type: bool
|
||||
# enable_mod_channels = false
|
||||
|
@ -2673,8 +2726,8 @@
|
|||
# The rendering back-end.
|
||||
# Note: A restart is required after changing this!
|
||||
# OpenGL is the default for desktop, and OGLES2 for Android.
|
||||
# Shaders are supported by OpenGL and OGLES2 (experimental).
|
||||
# type: enum values: , opengl, ogles1, ogles2
|
||||
# Shaders are supported by everything but OGLES1.
|
||||
# type: enum values: , opengl, opengl3, ogles1, ogles2
|
||||
# video_driver =
|
||||
|
||||
# Distance in nodes at which transparency depth sorting is enabled
|
||||
|
@ -2682,11 +2735,6 @@
|
|||
# type: int min: 0 max: 128
|
||||
# transparency_sorting_distance = 16
|
||||
|
||||
# Enable vertex buffer objects.
|
||||
# This should greatly improve graphics performance.
|
||||
# type: bool
|
||||
# enable_vbo = true
|
||||
|
||||
# Radius of cloud area stated in number of 64 node cloud squares.
|
||||
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
||||
# type: int min: 1 max: 62
|
||||
|
@ -2710,12 +2758,6 @@
|
|||
# type: int min: 0 max: 8
|
||||
# mesh_generation_threads = 0
|
||||
|
||||
# Size of the MapBlock cache of the mesh generator. Increasing this will
|
||||
# increase the cache hit %, reducing the data being copied from the main
|
||||
# thread, thus reducing jitter.
|
||||
# type: int min: 0 max: 1000
|
||||
# meshgen_block_cache_size = 20
|
||||
|
||||
# True = 256
|
||||
# False = 128
|
||||
# Usable to make minimap smoother on slower machines.
|
||||
|
@ -2759,6 +2801,17 @@
|
|||
# type: int min: 1 max: 16
|
||||
# client_mesh_chunk = 1
|
||||
|
||||
# Enables debug and error-checking in the OpenGL driver.
|
||||
# type: bool
|
||||
# opengl_debug = false
|
||||
|
||||
### Sound
|
||||
|
||||
# Comma-separated list of AL and ALC extensions that should not be used.
|
||||
# Useful for testing. See al_extensions.[h,cpp] for details.
|
||||
# type: string
|
||||
# sound_extensions_blacklist =
|
||||
|
||||
### Font
|
||||
|
||||
# type: bool
|
||||
|
@ -2937,9 +2990,10 @@
|
|||
|
||||
### Server/Env Performance
|
||||
|
||||
# Length of a server tick and the interval at which objects are generally updated over
|
||||
# network, stated in seconds.
|
||||
# type: float min: 0
|
||||
# Length of a server tick (the interval at which everything is generally updated),
|
||||
# stated in seconds.
|
||||
# Does not apply to sessions hosted from the client menu.
|
||||
# type: float min: 0 max: 1
|
||||
# dedicated_server_step = 0.09
|
||||
|
||||
# Whether players are shown to clients without any range limit.
|
||||
|
@ -3027,12 +3081,11 @@
|
|||
# At this distance the server will aggressively optimize which blocks are sent to
|
||||
# clients.
|
||||
# Small values potentially improve performance a lot, at the expense of visible
|
||||
# rendering glitches (some blocks will not be rendered under water and in caves,
|
||||
# as well as sometimes on land).
|
||||
# rendering glitches (some blocks might not be rendered correctly in caves).
|
||||
# Setting this to a value greater than max_block_send_distance disables this
|
||||
# optimization.
|
||||
# Stated in mapblocks (16 nodes).
|
||||
# type: int min: 2 max: 32767
|
||||
# Stated in MapBlocks (16 nodes).
|
||||
# type: int min: 2 max: 2047
|
||||
# block_send_optimize_distance = 4
|
||||
|
||||
# If enabled, the server will perform map block occlusion culling based on
|
||||
|
@ -3042,6 +3095,14 @@
|
|||
# type: bool
|
||||
# server_side_occlusion_culling = true
|
||||
|
||||
# At this distance the server will perform a simpler and cheaper occlusion check.
|
||||
# Smaller values potentially improve performance, at the expense of temporarily visible
|
||||
# rendering glitches (missing blocks).
|
||||
# This is especially useful for very large viewing range (upwards of 500).
|
||||
# Stated in MapBlocks (16 nodes).
|
||||
# type: int min: 2 max: 2047
|
||||
# block_cull_optimize_distance = 25
|
||||
|
||||
### Mapgen
|
||||
|
||||
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
|
||||
|
@ -3104,10 +3165,6 @@
|
|||
|
||||
### Miscellaneous
|
||||
|
||||
# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
|
||||
# type: int min: 1
|
||||
# screen_dpi = 72
|
||||
|
||||
# Adjust the detected display density, used for scaling UI elements.
|
||||
# type: float min: 0.5 max: 5
|
||||
# display_density_factor = 1
|
||||
|
@ -3261,23 +3318,6 @@
|
|||
# type: bool
|
||||
# enable_sound = true
|
||||
|
||||
# Unix timestamp (integer) of when the client last checked for an update
|
||||
# Set this value to "disabled" to never check for updates.
|
||||
# type: string
|
||||
# update_last_checked =
|
||||
|
||||
# Version number which was last seen during an update check.
|
||||
#
|
||||
# Representation: MMMIIIPPP, where M=Major, I=Minor, P=Patch
|
||||
# Ex: 5.5.0 is 005005000
|
||||
# type: int
|
||||
# update_last_known = 0
|
||||
|
||||
# If this is set to true, the user will never (again) be shown the
|
||||
# "reinstall Minetest Game" notification.
|
||||
# type: bool
|
||||
# no_mtg_notification = false
|
||||
|
||||
# Key for moving the player forward.
|
||||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
|
@ -3417,6 +3457,11 @@
|
|||
# type: key
|
||||
# keymap_screenshot = KEY_F12
|
||||
|
||||
# Key for toggling fullscreen mode.
|
||||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
# keymap_fullscreen = KEY_F11
|
||||
|
||||
# Key for dropping the currently selected item.
|
||||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
|
@ -3605,9 +3650,9 @@
|
|||
# Key for toggling the display of fog.
|
||||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
# keymap_toggle_force_fog_off = KEY_F3
|
||||
# keymap_toggle_fog = KEY_F3
|
||||
|
||||
# Key for toggling the camera update. Only used for development
|
||||
# Key for toggling the camera update. Only usable with 'debug' privilege.
|
||||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
# keymap_toggle_update_camera =
|
||||
|
@ -3622,6 +3667,11 @@
|
|||
# type: key
|
||||
# keymap_toggle_profiler = KEY_F6
|
||||
|
||||
# Key for toggling the display of mapblock boundaries.
|
||||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
# keymap_toggle_block_bounds =
|
||||
|
||||
# Key for switching between first- and third-person camera.
|
||||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
|
@ -3636,3 +3686,4 @@
|
|||
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
|
||||
# type: key
|
||||
# keymap_decrease_viewing_range_min = -
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue