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tinkering around

This commit is contained in:
Perttu Ahola 2010-12-14 13:14:43 +02:00
parent be2c7dfb97
commit f501cfd799
12 changed files with 80 additions and 86 deletions

View file

@ -2835,6 +2835,17 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is)
sector->deSerialize(is);
}
void ClientMap::OnRegisterSceneNode()
{
if(IsVisible)
{
SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
}
ISceneNode::OnRegisterSceneNode();
}
void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
//m_dout<<DTIME<<"Rendering map..."<<std::endl;
@ -2971,6 +2982,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
// If block is far away, don't draw it
if(d > viewing_range_nodes * BS)
// This is nicer when fog is used
//if((dforward+d)/2 > viewing_range_nodes * BS)
continue;
}