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No damage effects on hp_max change (#11846)
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9 changed files with 23 additions and 11 deletions
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@ -1107,7 +1107,7 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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SendInventory(playersao, false);
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// Send HP
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SendPlayerHP(playersao);
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SendPlayerHP(playersao, false);
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// Send death screen
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if (playersao->isDead())
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@ -1374,7 +1374,7 @@ void Server::SendMovement(session_t peer_id)
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void Server::HandlePlayerHPChange(PlayerSAO *playersao, const PlayerHPChangeReason &reason)
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{
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m_script->player_event(playersao, "health_changed");
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SendPlayerHP(playersao);
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SendPlayerHP(playersao, reason.type != PlayerHPChangeReason::SET_HP_MAX);
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// Send to other clients
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playersao->sendPunchCommand();
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@ -1383,15 +1383,15 @@ void Server::HandlePlayerHPChange(PlayerSAO *playersao, const PlayerHPChangeReas
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HandlePlayerDeath(playersao, reason);
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}
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void Server::SendPlayerHP(PlayerSAO *playersao)
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void Server::SendPlayerHP(PlayerSAO *playersao, bool effect)
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{
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SendHP(playersao->getPeerID(), playersao->getHP());
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SendHP(playersao->getPeerID(), playersao->getHP(), effect);
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}
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void Server::SendHP(session_t peer_id, u16 hp)
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void Server::SendHP(session_t peer_id, u16 hp, bool effect)
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{
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NetworkPacket pkt(TOCLIENT_HP, 1, peer_id);
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pkt << hp;
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NetworkPacket pkt(TOCLIENT_HP, 3, peer_id);
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pkt << hp << effect;
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Send(&pkt);
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}
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