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Avoid duplication of mod metadata in memory (#12562)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton 2022-09-26 17:03:43 -04:00 committed by GitHub
parent 03428d9825
commit f4a01f3a5d
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 527 additions and 272 deletions

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@ -3882,25 +3882,6 @@ PlayerSAO* Server::emergePlayer(const char *name, session_t peer_id, u16 proto_v
return playersao;
}
bool Server::registerModStorage(ModMetadata *storage)
{
if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
errorstream << "Unable to register same mod storage twice. Storage name: "
<< storage->getModName() << std::endl;
return false;
}
m_mod_storages[storage->getModName()] = storage;
return true;
}
void Server::unregisterModStorage(const std::string &name)
{
std::unordered_map<std::string, ModMetadata *>::const_iterator it = m_mod_storages.find(name);
if (it != m_mod_storages.end())
m_mod_storages.erase(name);
}
void dedicated_server_loop(Server &server, bool &kill)
{
verbosestream<<"dedicated_server_loop()"<<std::endl;