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Avoid duplication of mod metadata in memory (#12562)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton 2022-09-26 17:03:43 -04:00 committed by GitHub
parent 03428d9825
commit f4a01f3a5d
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 527 additions and 272 deletions

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@ -29,14 +29,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class PlayerMetaRef : public MetaDataRef
{
private:
Metadata *metadata = nullptr;
IMetadata *metadata = nullptr;
static const char className[];
static const luaL_Reg methods[];
static PlayerMetaRef *checkobject(lua_State *L, int narg);
virtual Metadata *getmeta(bool auto_create);
virtual IMetadata *getmeta(bool auto_create);
virtual void clearMeta();
@ -46,12 +46,12 @@ private:
static int gc_object(lua_State *L);
public:
PlayerMetaRef(Metadata *metadata) : metadata(metadata) {}
PlayerMetaRef(IMetadata *metadata) : metadata(metadata) {}
~PlayerMetaRef() = default;
// Creates an ItemStackMetaRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
static void create(lua_State *L, Metadata *metadata);
static void create(lua_State *L, IMetadata *metadata);
static void Register(lua_State *L);
};