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Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
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37 changed files with 527 additions and 272 deletions
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@ -35,7 +35,7 @@ PlayerMetaRef *PlayerMetaRef::checkobject(lua_State *L, int narg)
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return *(PlayerMetaRef **)ud; // unbox pointer
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}
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Metadata *PlayerMetaRef::getmeta(bool auto_create)
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IMetadata *PlayerMetaRef::getmeta(bool auto_create)
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{
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return metadata;
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}
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@ -60,7 +60,7 @@ int PlayerMetaRef::gc_object(lua_State *L)
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// Creates an PlayerMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void PlayerMetaRef::create(lua_State *L, Metadata *metadata)
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void PlayerMetaRef::create(lua_State *L, IMetadata *metadata)
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{
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PlayerMetaRef *o = new PlayerMetaRef(metadata);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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