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Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
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37 changed files with 527 additions and 272 deletions
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@ -38,9 +38,13 @@ public:
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void listPlayers(std::vector<std::string> &res);
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bool getModEntries(const std::string &modname, StringMap *storage);
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bool getModEntry(const std::string &modname,
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const std::string &key, std::string *value);
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bool hasModEntry(const std::string &modname, const std::string &key);
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bool setModEntry(const std::string &modname,
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const std::string &key, const std::string &value);
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bool removeModEntry(const std::string &modname, const std::string &key);
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bool removeModEntries(const std::string &modname);
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void listMods(std::vector<std::string> *res);
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void beginSave() {}
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