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Add optional framed glasslike drawtype

This commit is contained in:
BlockMen 2014-09-27 18:16:26 +02:00
parent e9c9b66ae9
commit f48f686930
9 changed files with 37 additions and 14 deletions

View file

@ -645,7 +645,8 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
"NDT_RAILLIKE",
"NDT_NODEBOX",
"NDT_GLASSLIKE_FRAMED",
"NDT_FIRELIKE"
"NDT_FIRELIKE",
"NDT_GLASSLIKE_FRAMED_OPTIONAL"
};
for (int i = 0; i < 14; i++){