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Zoom: Set zoom FOV per-player using a player object property

Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
This commit is contained in:
paramat 2017-11-20 01:45:57 +00:00 committed by paramat
parent 2507d32afe
commit f470cb7270
12 changed files with 37 additions and 35 deletions

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include "environment.h"
#include "constants.h"
#include "settings.h"
#include <list>
class Client;
@ -142,8 +143,8 @@ public:
void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
bool getCanZoom() const { return m_can_zoom; }
void setCanZoom(bool can_zoom) { m_can_zoom = can_zoom; }
float getZoomFOV() const { return m_zoom_fov; }
void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
private:
void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
@ -181,8 +182,8 @@ private:
bool camera_barely_in_ceiling = false;
aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
BS * 1.75f, BS * 0.30f);
bool m_can_zoom = true;
float m_eye_height = 1.625f;
float m_zoom_fov = 0.0f;
GenericCAO *m_cao = nullptr;
Client *m_client;