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Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
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2507d32afe
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12 changed files with 37 additions and 35 deletions
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "scripting_server.h"
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#include "genericobject.h"
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#include "settings.h"
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#include <algorithm>
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std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -801,7 +802,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.pointable = true;
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// start of default appearance, this should be overwritten by LUA
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// Start of default appearance, this should be overwritten by Lua
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m_prop.visual = "upright_sprite";
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m_prop.visual_size = v2f(1, 2);
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m_prop.textures.clear();
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@ -811,13 +812,14 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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m_prop.colors.emplace_back(255, 255, 255, 255);
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m_prop.spritediv = v2s16(1,1);
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m_prop.eye_height = 1.625f;
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// end of default appearance
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// End of default appearance
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m_prop.is_visible = true;
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m_prop.makes_footstep_sound = true;
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m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
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m_prop.can_zoom = true;
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m_hp = m_prop.hp_max;
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m_breath = m_prop.breath_max;
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// Disable zoom in survival mode using a value of 0
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m_prop.zoom_fov = g_settings->getBool("creative_mode") ? 15.0f : 0.0f;
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}
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PlayerSAO::~PlayerSAO()
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