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https://github.com/luanti-org/luanti.git
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Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'. Add player object property 'zoom fov'. Remove clientside setting for 'zoom fov'. Object property default is 15 degrees in creative mode, zoom disabled in survival mode. Needed due to zoom now loading and/or generating distant world according to zoom FOV. Update object properties serialisation version to 3.
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2507d32afe
commit
f470cb7270
12 changed files with 37 additions and 35 deletions
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@ -72,8 +72,7 @@ Camera::Camera(MapDrawControl &draw_control, Client *client):
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m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
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m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
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m_cache_fov = g_settings->getFloat("fov");
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m_cache_zoom_fov = g_settings->getFloat("zoom_fov");
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m_arm_inertia = g_settings->getBool("arm_inertia");
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m_arm_inertia = g_settings->getBool("arm_inertia");
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m_nametags.clear();
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}
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@ -453,12 +452,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
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// Get FOV
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f32 fov_degrees;
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if (player->getPlayerControl().zoom && player->getCanZoom()) {
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fov_degrees = m_cache_zoom_fov;
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// Disable zoom with zoom FOV = 0
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if (player->getPlayerControl().zoom && player->getZoomFOV() > 0.001f) {
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fov_degrees = player->getZoomFOV();
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} else {
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fov_degrees = m_cache_fov;
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}
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fov_degrees = rangelim(fov_degrees, 1.0, 160.0);
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fov_degrees = rangelim(fov_degrees, 1.0f, 160.0f);
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// FOV and aspect ratio
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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@ -225,7 +225,6 @@ private:
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f32 m_cache_fall_bobbing_amount;
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f32 m_cache_view_bobbing_amount;
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f32 m_cache_fov;
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f32 m_cache_zoom_fov;
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bool m_arm_inertia;
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std::list<Nametag *> m_nametags;
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@ -1259,8 +1259,8 @@ void GenericCAO::processMessage(const std::string &data)
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collision_box.MinEdge *= BS;
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collision_box.MaxEdge *= BS;
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player->setCollisionbox(collision_box);
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player->setCanZoom(m_prop.can_zoom);
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player->setEyeHeight(m_prop.eye_height);
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player->setZoomFOV(m_prop.zoom_fov);
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}
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if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include "scripting_server.h"
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#include "genericobject.h"
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#include "settings.h"
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#include <algorithm>
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std::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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@ -801,7 +802,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.pointable = true;
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// start of default appearance, this should be overwritten by LUA
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// Start of default appearance, this should be overwritten by Lua
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m_prop.visual = "upright_sprite";
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m_prop.visual_size = v2f(1, 2);
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m_prop.textures.clear();
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@ -811,13 +812,14 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t p
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m_prop.colors.emplace_back(255, 255, 255, 255);
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m_prop.spritediv = v2s16(1,1);
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m_prop.eye_height = 1.625f;
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// end of default appearance
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// End of default appearance
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m_prop.is_visible = true;
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m_prop.makes_footstep_sound = true;
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m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
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m_prop.can_zoom = true;
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m_hp = m_prop.hp_max;
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m_breath = m_prop.breath_max;
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// Disable zoom in survival mode using a value of 0
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m_prop.zoom_fov = g_settings->getBool("creative_mode") ? 15.0f : 0.0f;
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}
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PlayerSAO::~PlayerSAO()
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@ -147,7 +147,6 @@ void set_default_settings(Settings *settings)
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settings->setDefault("3d_paralax_strength", "0.025");
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settings->setDefault("tooltip_show_delay", "400");
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settings->setDefault("tooltip_append_itemname", "false");
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settings->setDefault("zoom_fov", "15");
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settings->setDefault("fps_max", "60");
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settings->setDefault("pause_fps_max", "20");
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settings->setDefault("viewing_range", "100");
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "player.h"
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#include "environment.h"
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#include "constants.h"
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#include "settings.h"
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#include <list>
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class Client;
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@ -142,8 +143,8 @@ public:
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void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
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bool getCanZoom() const { return m_can_zoom; }
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void setCanZoom(bool can_zoom) { m_can_zoom = can_zoom; }
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float getZoomFOV() const { return m_zoom_fov; }
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void setZoomFOV(float zoom_fov) { m_zoom_fov = zoom_fov; }
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private:
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void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
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@ -181,8 +182,8 @@ private:
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bool camera_barely_in_ceiling = false;
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aabb3f m_collisionbox = aabb3f(-BS * 0.30f, 0.0f, -BS * 0.30f, BS * 0.30f,
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BS * 1.75f, BS * 0.30f);
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bool m_can_zoom = true;
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float m_eye_height = 1.625f;
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float m_zoom_fov = 0.0f;
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GenericCAO *m_cao = nullptr;
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Client *m_client;
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@ -183,6 +183,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Change TileDef serialization format.
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Add world-aligned tiles.
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Mod channels
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Raise ObjectProperties version to 3 for removing 'can_zoom' and adding
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'zoom_fov'.
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*/
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#define LATEST_PROTOCOL_VERSION 36
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@ -65,15 +65,15 @@ std::string ObjectProperties::dump()
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<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
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os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
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os << ", pointable=" << pointable;
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os << ", can_zoom=" << can_zoom;
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os << ", static_save=" << static_save;
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os << ", eye_height=" << eye_height;
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os << ", zoom_fov=" << zoom_fov;
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return os.str();
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}
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void ObjectProperties::serialize(std::ostream &os) const
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{
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writeU8(os, 2); // version, protocol_version >= 36
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writeU8(os, 3); // version, protocol_version >= 36
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writeS16(os, hp_max);
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writeU8(os, physical);
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writeF1000(os, weight);
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@ -109,10 +109,10 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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os << serializeString(wield_item);
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writeU8(os, can_zoom);
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writeS8(os, glow);
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writeU16(os, breath_max);
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writeF1000(os, eye_height);
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writeF1000(os, zoom_fov);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@ -121,7 +121,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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void ObjectProperties::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if (version != 2)
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if (version != 3)
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throw SerializationError("unsupported ObjectProperties version");
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hp_max = readS16(is);
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@ -159,11 +159,8 @@ void ObjectProperties::deSerialize(std::istream &is)
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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can_zoom = readU8(is);
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try {
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glow = readS8(is);
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breath_max = readU16(is);
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eye_height = readF1000(is);
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} catch (SerializationError &e) {}
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glow = readS8(is);
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breath_max = readU16(is);
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eye_height = readF1000(is);
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zoom_fov = readF1000(is);
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}
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@ -46,7 +46,6 @@ struct ObjectProperties
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bool is_visible = true;
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bool makes_footstep_sound = false;
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f32 stepheight = 0.0f;
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bool can_zoom = true;
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float automatic_rotate = 0.0f;
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bool automatic_face_movement_dir = false;
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f32 automatic_face_movement_dir_offset = 0.0f;
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@ -60,6 +59,7 @@ struct ObjectProperties
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std::string wield_item;
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bool static_save = true;
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float eye_height = 1.625f;
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float zoom_fov = 0.0f;
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ObjectProperties();
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std::string dump();
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@ -265,7 +265,6 @@ void read_object_properties(lua_State *L, int index,
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getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
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if (getfloatfield(L, -1, "stepheight", prop->stepheight))
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prop->stepheight *= BS;
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getboolfield(L, -1, "can_zoom", prop->can_zoom);
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getfloatfield(L, -1, "eye_height", prop->eye_height);
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getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
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@ -303,6 +302,8 @@ void read_object_properties(lua_State *L, int index,
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if (!lua_isnil(L, -1))
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prop->wield_item = read_item(L, -1, idef).getItemString();
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lua_pop(L, 1);
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getfloatfield(L, -1, "zoom_fov", prop->zoom_fov);
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}
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/******************************************************************************/
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@ -358,8 +359,6 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "makes_footstep_sound");
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lua_pushnumber(L, prop->stepheight / BS);
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lua_setfield(L, -2, "stepheight");
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lua_pushboolean(L, prop->can_zoom);
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lua_setfield(L, -2, "can_zoom");
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lua_pushnumber(L, prop->eye_height);
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lua_setfield(L, -2, "eye_height");
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lua_pushnumber(L, prop->automatic_rotate);
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@ -385,6 +384,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "static_save");
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lua_pushlstring(L, prop->wield_item.c_str(), prop->wield_item.size());
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lua_setfield(L, -2, "wield_item");
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lua_pushnumber(L, prop->zoom_fov);
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lua_setfield(L, -2, "zoom_fov");
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}
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/******************************************************************************/
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