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Remove unused functions reported by cppcheck (#10463)

Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
This commit is contained in:
SmallJoker 2020-10-05 09:07:33 +02:00 committed by GitHub
parent 81c66d6efb
commit f46509d5e2
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GPG key ID: 4AEE18F83AFDEB23
29 changed files with 14 additions and 440 deletions

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@ -123,7 +123,7 @@ class Map /*: public NodeContainer*/
{
public:
Map(std::ostream &dout, IGameDef *gamedef);
Map(IGameDef *gamedef);
virtual ~Map();
DISABLE_CLASS_COPY(Map);
@ -149,8 +149,6 @@ public:
MapSector * getSectorNoGenerateNoLock(v2s16 p2d);
// Same as the above (there exists no lock anymore)
MapSector * getSectorNoGenerate(v2s16 p2d);
// Gets an existing sector or creates an empty one
//MapSector * getSectorCreate(v2s16 p2d);
/*
This is overloaded by ClientMap and ServerMap to allow
@ -268,11 +266,6 @@ public:
void setNodeTimer(const NodeTimer &t);
void removeNodeTimer(v3s16 p);
/*
Misc.
*/
std::map<v2s16, MapSector*> *getSectorsPtr(){return &m_sectors;}
/*
Variables
*/
@ -283,8 +276,6 @@ public:
protected:
friend class LuaVoxelManip;
std::ostream &m_dout; // A bit deprecated, could be removed
IGameDef *m_gamedef;
std::set<MapEventReceiver*> m_event_receivers;
@ -374,15 +365,6 @@ public:
*/
MapBlock *getBlockOrEmerge(v3s16 p3d);
// Helper for placing objects on ground level
s16 findGroundLevel(v2s16 p2d);
/*
Misc. helper functions for fiddling with directory and file
names when saving
*/
void createDirs(const std::string &path);
/*
Database functions
*/
@ -414,7 +396,6 @@ public:
bool isSavingEnabled(){ return m_map_saving_enabled; }
u64 getSeed();
s16 getWaterLevel();
/*!
* Fixes lighting in one map block.