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Remove unused functions reported by cppcheck (#10463)

Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
This commit is contained in:
SmallJoker 2020-10-05 09:07:33 +02:00 committed by GitHub
parent 81c66d6efb
commit f46509d5e2
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GPG key ID: 4AEE18F83AFDEB23
29 changed files with 14 additions and 440 deletions

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@ -62,8 +62,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Map
*/
Map::Map(std::ostream &dout, IGameDef *gamedef):
m_dout(dout),
Map::Map(IGameDef *gamedef):
m_gamedef(gamedef),
m_nodedef(gamedef->ndef())
{
@ -1201,7 +1200,7 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes)
*/
ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
EmergeManager *emerge, MetricsBackend *mb):
Map(dout_server, gamedef),
Map(gamedef),
settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
m_emerge(emerge)
{
@ -1327,11 +1326,6 @@ u64 ServerMap::getSeed()
return getMapgenParams()->seed;
}
s16 ServerMap::getWaterLevel()
{
return getMapgenParams()->water_level;
}
bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
{
const s16 mapgen_limit_bp = rangelim(
@ -1732,59 +1726,6 @@ void ServerMap::updateVManip(v3s16 pos)
vm->m_is_dirty = true;
}
s16 ServerMap::findGroundLevel(v2s16 p2d)
{
#if 0
/*
Uh, just do something random...
*/
// Find existing map from top to down
s16 max=63;
s16 min=-64;
v3s16 p(p2d.X, max, p2d.Y);
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
if(n.getContent() != CONTENT_IGNORE)
break;
}
if(p.Y == min)
goto plan_b;
// If this node is not air, go to plan b
if(getNodeNoEx(p).getContent() != CONTENT_AIR)
goto plan_b;
// Search existing walkable and return it
for(; p.Y>min; p.Y--)
{
MapNode n = getNodeNoEx(p);
if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE)
return p.Y;
}
// Move to plan b
plan_b:
#endif
/*
Determine from map generator noise functions
*/
s16 level = m_emerge->getGroundLevelAtPoint(p2d);
return level;
//double level = base_rock_level_2d(m_seed, p2d) + AVERAGE_MUD_AMOUNT;
//return (s16)level;
}
void ServerMap::createDirs(const std::string &path)
{
if (!fs::CreateAllDirs(path)) {
m_dout<<"ServerMap: Failed to create directory "
<<"\""<<path<<"\""<<std::endl;
throw BaseException("ServerMap failed to create directory");
}
}
void ServerMap::save(ModifiedState save_level)
{
if (!m_map_saving_enabled) {