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Add IDropAction and related stuff

This commit is contained in:
Kahrl 2011-11-27 05:01:38 +02:00 committed by Perttu Ahola
parent 82a460ec90
commit f42c57d9a8
7 changed files with 229 additions and 17 deletions

View file

@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h"
#include "content_inventory.h"
#include "content_sao.h"
#include "environment.h"
#include "mapblock.h"
#include "player.h"
#include "log.h"
#include "nodedef.h"
@ -173,7 +175,7 @@ std::string InventoryItem::getItemString() {
return os.str();
}
ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, v3f pos)
{
/*
Create an ItemSAO
@ -307,14 +309,14 @@ video::ITexture * CraftItem::getImage() const
}
#endif
ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos)
ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, v3f pos)
{
// Special cases
ServerActiveObject *obj = item_craft_create_object(m_subname, env, pos);
if(obj)
return obj;
// Default
return InventoryItem::createSAO(env, id, pos);
return InventoryItem::createSAO(env, pos);
}
u16 CraftItem::getDropCount() const
@ -884,6 +886,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
{
a = new IMoveAction(is);
}
else if(type == "Drop")
{
a = new IDropAction(is);
}
return a;
}
@ -918,7 +924,8 @@ IMoveAction::IMoveAction(std::istream &is)
to_i = stoi(ts);
}
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env)
{
Inventory *inv_from = mgr->getInventory(c, from_inv);
Inventory *inv_to = mgr->getInventory(c, to_inv);
@ -1022,6 +1029,100 @@ void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr)
<<std::endl;
}
IDropAction::IDropAction(std::istream &is)
{
std::string ts;
std::getline(is, ts, ' ');
count = stoi(ts);
std::getline(is, from_inv, ' ');
std::getline(is, from_list, ' ');
std::getline(is, ts, ' ');
from_i = stoi(ts);
}
void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
ServerEnvironment *env)
{
Inventory *inv_from = mgr->getInventory(c, from_inv);
if(!inv_from){
infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
return;
}
InventoryList *list_from = inv_from->getList(from_list);
/*
If a list doesn't exist or the source item doesn't exist
*/
if(!list_from){
infostream<<"IDropAction::apply(): FAIL: source list not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", from_list=\""<<from_list<<"\""<<std::endl;
return;
}
if(list_from->getItem(from_i) == NULL)
{
infostream<<"IDropAction::apply(): FAIL: source item not found: "
<<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
<<", from_list=\""<<from_list<<"\""
<<" from_i="<<from_i<<std::endl;
return;
}
v3f pos = c->current_player->getPosition();
pos.Y += 0.5*BS;
v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
/*
Ensure that the block is loaded so that the item
can properly be added to the static list too
*/
MapBlock *block = env->getMap().emergeBlock(blockpos, false);
if(block==NULL)
{
infostream<<"IDropAction::apply(): FAIL: block not found: "
<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
<<std::endl;
return;
}
// Take item from source list
if(count == 0)
count = list_from->getItem(from_i)->getDropCount();
InventoryItem *item1 = list_from->takeItem(from_i, count);
// Create an active object
ServerActiveObject *obj = item1->createSAO(env, pos);
if(obj == NULL)
{
infostream<<"IDropAction::apply(): item resulted in NULL object, "
<<"not placing onto map"
<<std::endl;
}
else
{
// Add the object to the environment
env->addActiveObject(obj);
infostream<<"Dropped object"<<std::endl;
}
mgr->inventoryModified(c, from_inv);
infostream<<"IDropAction::apply(): dropped "
<<"["<<describeC(c)<<"]"
<<" from inv=\""<<from_inv<<"\""
<<" list=\""<<from_list<<"\""
<<" i="<<from_i
<<std::endl;
}
/*
Craft checking system
*/