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Purge some dead code (mostly Irrlicht) (#16111)

* Remove obsolete Irrlicht attributes system

* Remove dead GUI element types

* Remove some obsolete Irrlicht headers

* Fix some oopsies from d96f5e1
This commit is contained in:
Lars Müller 2025-05-04 16:31:44 +02:00 committed by GitHub
parent 377fa5bb14
commit f4285a59ac
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39 changed files with 24 additions and 831 deletions

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@ -8,7 +8,6 @@
#include <IAnimatedMeshSceneNode.h>
#include <IVideoDriver.h>
#include <ISceneManager.h>
#include "IAttributes.h"
#include "porting.h"
#include "client/mesh.h"
@ -21,8 +20,6 @@ GUIScene::GUIScene(gui::IGUIEnvironment *env, scene::ISceneManager *smgr,
m_cam = m_smgr->addCameraSceneNode(0, v3f(0.f, 0.f, -100.f), v3f(0.f));
m_cam->setFOV(30.f * core::DEGTORAD);
m_smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
}
GUIScene::~GUIScene()