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Purge some dead code (mostly Irrlicht) (#16111)
* Remove obsolete Irrlicht attributes system
* Remove dead GUI element types
* Remove some obsolete Irrlicht headers
* Fix some oopsies from d96f5e1
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377fa5bb14
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39 changed files with 24 additions and 831 deletions
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@ -5,7 +5,6 @@
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#include "game.h"
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#include <cmath>
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#include "IAttributes.h"
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#include "client/renderingengine.h"
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#include "camera.h"
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#include "client.h"
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@ -959,8 +958,6 @@ bool Game::startup(bool *kill,
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driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
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smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
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// Reinit runData
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runData = GameRunData();
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runData.time_from_last_punch = 10.0;
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