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Purge some dead code (mostly Irrlicht) (#16111)

* Remove obsolete Irrlicht attributes system

* Remove dead GUI element types

* Remove some obsolete Irrlicht headers

* Fix some oopsies from d96f5e1
This commit is contained in:
Lars Müller 2025-05-04 16:31:44 +02:00 committed by GitHub
parent 377fa5bb14
commit f4285a59ac
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GPG key ID: B5690EEEBB952194
39 changed files with 24 additions and 831 deletions

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@ -5,7 +5,6 @@
#include "game.h"
#include <cmath>
#include "IAttributes.h"
#include "client/renderingengine.h"
#include "camera.h"
#include "client.h"
@ -959,8 +958,6 @@ bool Game::startup(bool *kill,
driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
// Reinit runData
runData = GameRunData();
runData.time_from_last_punch = 10.0;