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Purge some dead code (mostly Irrlicht) (#16111)
* Remove obsolete Irrlicht attributes system
* Remove dead GUI element types
* Remove some obsolete Irrlicht headers
* Fix some oopsies from d96f5e1
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377fa5bb14
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39 changed files with 24 additions and 831 deletions
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@ -261,16 +261,6 @@ bool COpenGL3DriverBase::genericDriverInit(const core::dimension2d<u32> &screenS
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StencilBuffer = stencilBuffer;
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DriverAttributes->setAttribute("MaxTextures", (s32)Feature.MaxTextureUnits);
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DriverAttributes->setAttribute("MaxSupportedTextures", (s32)Feature.MaxTextureUnits);
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DriverAttributes->setAttribute("MaxAnisotropy", MaxAnisotropy);
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DriverAttributes->setAttribute("MaxIndices", (s32)MaxIndices);
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DriverAttributes->setAttribute("MaxTextureSize", (s32)MaxTextureSize);
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DriverAttributes->setAttribute("MaxArrayTextureLayers", (s32)MaxArrayTextureLayers);
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DriverAttributes->setAttribute("MaxTextureLODBias", MaxTextureLODBias);
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DriverAttributes->setAttribute("Version", 100 * Version.Major + Version.Minor);
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DriverAttributes->setAttribute("AntiAlias", AntiAlias);
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GL.PixelStorei(GL_PACK_ALIGNMENT, 1);
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for (s32 i = 0; i < ETS_COUNT; ++i)
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