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Purge some dead code (mostly Irrlicht) (#16111)
* Remove obsolete Irrlicht attributes system
* Remove dead GUI element types
* Remove some obsolete Irrlicht headers
* Fix some oopsies from d96f5e1
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39 changed files with 24 additions and 831 deletions
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@ -11,7 +11,6 @@
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#include "irrString.h"
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#include "irrArray.h"
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#include "IMeshLoader.h"
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#include "CAttributes.h"
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namespace irr
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{
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@ -158,9 +157,6 @@ public:
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//! Removes all children of this scene node
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void removeAll() override;
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//! Returns interface to the parameters set in this scene.
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io::IAttributes *getParameters() override;
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//! Returns current render pass.
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E_SCENE_NODE_RENDER_PASS getSceneNodeRenderPass() const override;
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@ -266,10 +262,6 @@ private:
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ICameraSceneNode *ActiveCamera;
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core::vector3df camWorldPos; // Position of camera for transparent nodes.
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//! String parameters
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// NOTE: Attributes are slow and should only be used for debug-info and not in release
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io::CAttributes *Parameters;
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//! Mesh cache
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IMeshCache *MeshCache;
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