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Purge some dead code (mostly Irrlicht) (#16111)

* Remove obsolete Irrlicht attributes system

* Remove dead GUI element types

* Remove some obsolete Irrlicht headers

* Fix some oopsies from d96f5e1
This commit is contained in:
Lars Müller 2025-05-04 16:31:44 +02:00 committed by GitHub
parent 377fa5bb14
commit f4285a59ac
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39 changed files with 24 additions and 831 deletions

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@ -10,7 +10,6 @@
#include "dimension2d.h"
#include "SColor.h"
#include "ESceneNodeTypes.h"
#include "SceneParameters.h" // IWYU pragma: export
namespace irr
{
@ -20,7 +19,6 @@ struct SEvent;
namespace io
{
class IReadFile;
class IAttributes;
class IWriteFile;
class IFileSystem;
} // end namespace io
@ -373,11 +371,6 @@ public:
/** All scene nodes are removed. */
virtual void clear() = 0;
//! Get interface to the parameters set in this scene.
/** String parameters can be used by plugins and mesh loaders.
See COLLADA_CREATE_SCENE_INSTANCES and DMF_USE_MATERIALS_DIRS */
virtual io::IAttributes *getParameters() = 0;
//! Get current render pass.
/** All scene nodes are being rendered in a specific order.
First lights, cameras, sky boxes, solid geometry, and then transparent