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GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes: * Add GameUI clarification comment * Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related * Properly init GameUI::Flags * Move toggleChat toggleHud & toggleProfiler to GameUI * Add gameui.cpp to LINT whitelist
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commit
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4 changed files with 78 additions and 75 deletions
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@ -29,6 +29,14 @@ using namespace irr;
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class Client;
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struct MapDrawControl;
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/*
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* This object intend to contain the core UI elements
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* It includes:
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* - status texts
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* - debug texts
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* - chat texts
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* - hud flags
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*/
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class GameUI
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{
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// Temporary between coding time to move things here
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@ -44,13 +52,11 @@ public:
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// Flags that can, or may, change during main game loop
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struct Flags
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{
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bool show_chat;
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bool show_hud;
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bool show_minimap;
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bool force_fog_off;
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bool show_debug;
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bool show_profiler_graph;
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bool disable_camera_update;
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bool show_chat = true;
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bool show_hud = true;
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bool show_minimap = true;
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bool show_debug = true;
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bool show_profiler_graph = true;
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};
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void init();
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@ -74,15 +80,18 @@ public:
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void showTranslatedStatusText(const char *str);
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inline void clearStatusText() { m_statustext.clear(); }
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void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
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u32 profiler_current_page);
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void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
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void updateProfiler(u32 profiler_current_page, u32 profiler_max_page);
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void updateProfiler();
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void toggleChat();
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void toggleHud();
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void toggleProfiler();
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private:
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Flags m_flags;
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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@ -93,5 +102,8 @@ private:
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float m_statustext_time = 0.0f;
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gui::IGUIStaticText *m_guitext_chat; // Chat text
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gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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u8 m_profiler_current_page = 0;
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const u8 m_profiler_max_page = 3;
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};
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