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Add LuaVoxelManip methods: get_node_at() and set_node_at()
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4 changed files with 41 additions and 6 deletions
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@ -47,6 +47,9 @@ private:
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static int l_set_data(lua_State *L);
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static int l_write_to_map(lua_State *L);
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static int l_get_node_at(lua_State *L);
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static int l_set_node_at(lua_State *L);
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static int l_update_map(lua_State *L);
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static int l_update_liquids(lua_State *L);
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