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Connected Nodeboxes: Add disconnected
boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides)
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6 changed files with 133 additions and 14 deletions
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@ -1062,6 +1062,14 @@ NodeBox read_nodebox(lua_State *L, int index)
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NODEBOXREADVEC(nodebox.connect_left, "connect_left");
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NODEBOXREADVEC(nodebox.connect_back, "connect_back");
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NODEBOXREADVEC(nodebox.connect_right, "connect_right");
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NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top");
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NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom");
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NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front");
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NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left");
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NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back");
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NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right");
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NODEBOXREADVEC(nodebox.disconnected, "disconnected");
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NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides");
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}
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return nodebox;
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}
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