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Add a short_description to be used by mods (#8980)

This commit is contained in:
DS 2020-10-09 20:11:21 +02:00 committed by GitHub
parent b2f3f66385
commit f3ae45b2b2
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 102 additions and 2 deletions

View file

@ -56,6 +56,7 @@ void read_item_definition(lua_State* L, int index,
es_ItemType, ITEM_NONE);
getstringfield(L, index, "name", def.name);
getstringfield(L, index, "description", def.description);
getstringfield(L, index, "short_description", def.short_description);
getstringfield(L, index, "inventory_image", def.inventory_image);
getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
getstringfield(L, index, "wield_image", def.wield_image);
@ -142,6 +143,8 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
lua_setfield(L, -2, "name");
lua_pushstring(L, i.description.c_str());
lua_setfield(L, -2, "description");
lua_pushstring(L, i.short_description.c_str());
lua_setfield(L, -2, "short_description");
lua_pushstring(L, type.c_str());
lua_setfield(L, -2, "type");
lua_pushstring(L, i.inventory_image.c_str());

View file

@ -193,6 +193,16 @@ int LuaItemStack::l_get_description(lua_State *L)
return 1;
}
// get_short_description(self)
int LuaItemStack::l_get_short_description(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
LuaItemStack *o = checkobject(L, 1);
std::string desc = o->m_stack.getShortDescription(getGameDef(L)->idef());
lua_pushstring(L, desc.c_str());
return 1;
}
// clear(self) -> true
int LuaItemStack::l_clear(lua_State *L)
{
@ -493,6 +503,7 @@ const luaL_Reg LuaItemStack::methods[] = {
luamethod(LuaItemStack, get_metadata),
luamethod(LuaItemStack, set_metadata),
luamethod(LuaItemStack, get_description),
luamethod(LuaItemStack, get_short_description),
luamethod(LuaItemStack, clear),
luamethod(LuaItemStack, replace),
luamethod(LuaItemStack, to_string),

View file

@ -72,6 +72,9 @@ private:
// get_description(self)
static int l_get_description(lua_State *L);
// get_short_description(self)
static int l_get_short_description(lua_State *L);
// clear(self) -> true
static int l_clear(lua_State *L);