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Add a short_description to be used by mods (#8980)
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parent
b2f3f66385
commit
f3ae45b2b2
11 changed files with 102 additions and 2 deletions
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@ -258,6 +258,20 @@ std::string ItemStack::getDescription(IItemDefManager *itemdef) const
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return desc.empty() ? name : desc;
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}
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std::string ItemStack::getShortDescription(IItemDefManager *itemdef) const
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{
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std::string desc = metadata.getString("short_description");
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if (desc.empty())
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desc = getDefinition(itemdef).short_description;
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if (!desc.empty())
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return desc;
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// no short_description because of old server version or modified builtin
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// return first line of description
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std::stringstream sstr(getDescription(itemdef));
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std::getline(sstr, desc, '\n');
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return desc;
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}
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ItemStack ItemStack::addItem(ItemStack newitem, IItemDefManager *itemdef)
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{
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@ -49,6 +49,7 @@ struct ItemStack
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std::string getItemString(bool include_meta = true) const;
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// Returns the tooltip
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std::string getDescription(IItemDefManager *itemdef) const;
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std::string getShortDescription(IItemDefManager *itemdef) const;
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/*
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Quantity methods
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@ -62,6 +62,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
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type = def.type;
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name = def.name;
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description = def.description;
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short_description = def.short_description;
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inventory_image = def.inventory_image;
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inventory_overlay = def.inventory_overlay;
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wield_image = def.wield_image;
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@ -102,6 +103,7 @@ void ItemDefinition::reset()
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type = ITEM_NONE;
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name = "";
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description = "";
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short_description = "";
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inventory_image = "";
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inventory_overlay = "";
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wield_image = "";
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@ -162,6 +164,8 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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writeARGB8(os, color);
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os << serializeString16(inventory_overlay);
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os << serializeString16(wield_overlay);
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os << serializeString16(short_description);
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}
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void ItemDefinition::deSerialize(std::istream &is)
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@ -213,8 +217,9 @@ void ItemDefinition::deSerialize(std::istream &is)
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// If you add anything here, insert it primarily inside the try-catch
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// block to not need to increase the version.
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//try {
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//} catch(SerializationError &e) {};
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try {
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short_description = deSerializeString16(is);
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} catch(SerializationError &e) {};
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}
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@ -56,6 +56,7 @@ struct ItemDefinition
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ItemType type;
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std::string name; // "" = hand
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std::string description; // Shown in tooltip.
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std::string short_description;
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/*
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Visual properties
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@ -56,6 +56,7 @@ void read_item_definition(lua_State* L, int index,
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es_ItemType, ITEM_NONE);
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getstringfield(L, index, "name", def.name);
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getstringfield(L, index, "description", def.description);
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getstringfield(L, index, "short_description", def.short_description);
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getstringfield(L, index, "inventory_image", def.inventory_image);
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getstringfield(L, index, "inventory_overlay", def.inventory_overlay);
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getstringfield(L, index, "wield_image", def.wield_image);
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@ -142,6 +143,8 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
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lua_setfield(L, -2, "name");
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lua_pushstring(L, i.description.c_str());
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lua_setfield(L, -2, "description");
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lua_pushstring(L, i.short_description.c_str());
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lua_setfield(L, -2, "short_description");
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lua_pushstring(L, type.c_str());
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lua_setfield(L, -2, "type");
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lua_pushstring(L, i.inventory_image.c_str());
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@ -193,6 +193,16 @@ int LuaItemStack::l_get_description(lua_State *L)
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return 1;
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}
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// get_short_description(self)
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int LuaItemStack::l_get_short_description(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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std::string desc = o->m_stack.getShortDescription(getGameDef(L)->idef());
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lua_pushstring(L, desc.c_str());
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return 1;
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}
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// clear(self) -> true
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int LuaItemStack::l_clear(lua_State *L)
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{
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@ -493,6 +503,7 @@ const luaL_Reg LuaItemStack::methods[] = {
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luamethod(LuaItemStack, get_metadata),
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luamethod(LuaItemStack, set_metadata),
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luamethod(LuaItemStack, get_description),
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luamethod(LuaItemStack, get_short_description),
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luamethod(LuaItemStack, clear),
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luamethod(LuaItemStack, replace),
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luamethod(LuaItemStack, to_string),
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@ -72,6 +72,9 @@ private:
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// get_description(self)
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static int l_get_description(lua_State *L);
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// get_short_description(self)
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static int l_get_short_description(lua_State *L);
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// clear(self) -> true
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static int l_clear(lua_State *L);
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