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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
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24 changed files with 230 additions and 101 deletions
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@ -50,6 +50,7 @@ extern "C" {
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ServerScripting::ServerScripting(Server* server)
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{
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setGameDef(server);
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setType(ScriptingType::Server);
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// setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
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// once the environment has been created
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