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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)

* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
This commit is contained in:
red-001 2017-06-30 19:14:39 +01:00 committed by Loïc Blot
parent 2e53801fc0
commit f3ad75691a
24 changed files with 230 additions and 101 deletions

View file

@ -36,6 +36,7 @@ ClientScripting::ClientScripting(Client *client):
ScriptApiBase()
{
setGameDef(client);
setType(ScriptingType::Client);
SCRIPTAPI_PRECHECKHEADER
@ -58,6 +59,9 @@ ClientScripting::ClientScripting(Client *client):
lua_pushstring(L, "client");
lua_setglobal(L, "INIT");
lua_pushstring(L, "/");
lua_setglobal(L, "DIR_DELIM");
infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
}