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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
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24 changed files with 230 additions and 101 deletions
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@ -246,7 +246,7 @@ int ModApiUtil::l_get_builtin_path(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string path = porting::path_share + DIR_DELIM + "builtin";
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std::string path = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM;
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lua_pushstring(L, path.c_str());
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return 1;
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@ -470,8 +470,6 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
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API_FCT(is_yes);
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API_FCT(get_builtin_path);
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API_FCT(compress);
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API_FCT(decompress);
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