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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)

* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
This commit is contained in:
red-001 2017-06-30 19:14:39 +01:00 committed by Loïc Blot
parent 2e53801fc0
commit f3ad75691a
24 changed files with 230 additions and 101 deletions

View file

@ -246,7 +246,7 @@ int ModApiUtil::l_get_builtin_path(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
std::string path = porting::path_share + DIR_DELIM + "builtin";
std::string path = porting::path_share + DIR_DELIM + "builtin" + DIR_DELIM;
lua_pushstring(L, path.c_str());
return 1;
@ -470,8 +470,6 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
API_FCT(is_yes);
API_FCT(get_builtin_path);
API_FCT(compress);
API_FCT(decompress);