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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)

* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
This commit is contained in:
red-001 2017-06-30 19:14:39 +01:00 committed by Loïc Blot
parent 2e53801fc0
commit f3ad75691a
24 changed files with 230 additions and 101 deletions

View file

@ -341,6 +341,14 @@ int ModApiClient::l_get_privilege_list(lua_State *L)
}
return 1;
}
// get_builtin_path()
int ModApiClient::l_get_builtin_path(lua_State *L)
{
lua_pushstring(L, BUILTIN_MOD_NAME ":");
return 1;
}
void ModApiClient::Initialize(lua_State *L, int top)
{
API_FCT(get_current_modname);
@ -366,4 +374,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
API_FCT(get_node_def);
API_FCT(take_screenshot);
API_FCT(get_privilege_list);
API_FCT(get_builtin_path);
}