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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
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24 changed files with 230 additions and 101 deletions
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@ -341,6 +341,14 @@ int ModApiClient::l_get_privilege_list(lua_State *L)
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}
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return 1;
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}
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// get_builtin_path()
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int ModApiClient::l_get_builtin_path(lua_State *L)
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{
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lua_pushstring(L, BUILTIN_MOD_NAME ":");
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return 1;
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}
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void ModApiClient::Initialize(lua_State *L, int top)
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{
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API_FCT(get_current_modname);
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@ -366,4 +374,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(get_node_def);
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API_FCT(take_screenshot);
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API_FCT(get_privilege_list);
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API_FCT(get_builtin_path);
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}
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