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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
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parent
2e53801fc0
commit
f3ad75691a
24 changed files with 230 additions and 101 deletions
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "porting.h"
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#include "server.h"
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#include "client.h"
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#include "settings.h"
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#include <cerrno>
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@ -140,8 +141,18 @@ void ScriptApiSecurity::initializeSecurity()
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lua_State *L = getStack();
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// Backup globals to the registry
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lua_getglobal(L, "_G");
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lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
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int old_globals = backupGlobals(L);
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// Replace the global environment with an empty one
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int thread = getThread(L);
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createEmptyEnv(L);
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setLuaEnv(L, thread);
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// Get old globals
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
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int old_globals = lua_gettop(L);
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// Copy safe base functions
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@ -274,80 +285,83 @@ void ScriptApiSecurity::initializeSecurityClient()
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m_secure = true;
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lua_State *L = getStack();
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int thread = getThread(L);
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int old_globals = backupGlobals(L);
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// create an empty environment
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createEmptyEnv(L);
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// Copy safe base functions
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lua_getglobal(L, "_G");
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lua_getfield(L, -2, "_G");
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copy_safe(L, whitelist, sizeof(whitelist));
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// And replace unsafe ones
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SECURE_API(g, dofile);
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SECURE_API(g, load);
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SECURE_API(g, loadfile);
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SECURE_API(g, loadstring);
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SECURE_API(g, require);
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lua_pop(L, 1);
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lua_pop(L, 2);
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// Copy safe OS functions
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lua_getfield(L, old_globals, "os");
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lua_getglobal(L, "os");
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lua_newtable(L);
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copy_safe(L, os_whitelist, sizeof(os_whitelist));
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lua_setglobal(L, "os");
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lua_setfield(L, -3, "os");
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lua_pop(L, 1); // Pop old OS
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// Copy safe debug functions
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lua_getfield(L, old_globals, "debug");
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lua_getglobal(L, "debug");
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lua_newtable(L);
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copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
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lua_setglobal(L, "debug");
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lua_setfield(L, -3, "debug");
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lua_pop(L, 1); // Pop old debug
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#if USE_LUAJIT
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// Copy safe jit functions, if they exist
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lua_getfield(L, -1, "jit");
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if (!lua_isnil(L, -1)) {
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lua_newtable(L);
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copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
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lua_setglobal(L, "jit");
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}
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lua_getglobal(L, "jit");
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lua_newtable(L);
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copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
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lua_setfield(L, -3, "jit");
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lua_pop(L, 1); // Pop old jit
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#endif
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lua_pop(L, 1); // Pop globals_backup
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// Set the environment to the one we created earlier
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setLuaEnv(L, thread);
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}
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int ScriptApiSecurity::backupGlobals(lua_State *L)
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int ScriptApiSecurity::getThread(lua_State *L)
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{
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// Backup globals to the registry
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lua_getglobal(L, "_G");
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lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
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// Replace the global environment with an empty one
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#if LUA_VERSION_NUM <= 501
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int is_main = lua_pushthread(L); // Push the main thread
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FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state "
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"isn't the main Lua thread!");
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return lua_gettop(L);
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#endif
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return 0;
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}
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void ScriptApiSecurity::createEmptyEnv(lua_State *L)
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{
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lua_newtable(L); // Create new environment
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "_G"); // Set _G of new environment
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lua_setfield(L, -2, "_G"); // Create the _G loop
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}
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void ScriptApiSecurity::setLuaEnv(lua_State *L, int thread)
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{
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#if LUA_VERSION_NUM >= 502 // Lua >= 5.2
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// Set the global environment
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lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
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#else // Lua <= 5.1
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// Set the environment of the main thread
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FATAL_ERROR_IF(!lua_setfenv(L, -2), "Security: Unable to set "
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FATAL_ERROR_IF(!lua_setfenv(L, thread), "Security: Unable to set "
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"environment of the main Lua thread!");
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lua_pop(L, 1); // Pop thread
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#endif
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// Get old globals
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
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return lua_gettop(L);
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}
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bool ScriptApiSecurity::isSecure(lua_State *L)
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@ -367,11 +381,13 @@ bool ScriptApiSecurity::isSecure(lua_State *L)
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}
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bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
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bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path, const char *display_name)
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{
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FILE *fp;
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char *chunk_name;
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if (path == NULL) {
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if (!display_name)
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display_name = path;
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if (!path) {
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fp = stdin;
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chunk_name = const_cast<char *>("=stdin");
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} else {
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@ -380,10 +396,10 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
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lua_pushfstring(L, "%s: %s", path, strerror(errno));
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return false;
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}
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chunk_name = new char[strlen(path) + 2];
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chunk_name = new char[strlen(display_name) + 2];
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chunk_name[0] = '@';
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chunk_name[1] = '\0';
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strcat(chunk_name, path);
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strcat(chunk_name, display_name);
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}
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size_t start = 0;
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@ -626,8 +642,29 @@ int ScriptApiSecurity::sl_g_load(lua_State *L)
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int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
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{
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const char *path = NULL;
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#ifndef SERVER
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
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ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
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lua_pop(L, 1);
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if (script->getType() == ScriptingType::Client) {
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std:: string display_path = lua_tostring(L, 1);
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const std::string *path = script->getClient()->getModFile(display_path);
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if (!path) {
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std::string error_msg = "Coudln't find script called:" + display_path;
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lua_pushnil(L);
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lua_pushstring(L, error_msg.c_str());
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return 2;
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}
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if (!safeLoadFile(L, path->c_str(), display_path.c_str())) {
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lua_pushnil(L);
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lua_insert(L, -2);
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return 2;
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}
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return 1;
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}
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#endif
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const char *path = NULL;
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if (lua_isstring(L, 1)) {
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path = lua_tostring(L, 1);
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CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);
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