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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)

* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
This commit is contained in:
red-001 2017-06-30 19:14:39 +01:00 committed by Loïc Blot
parent 2e53801fc0
commit f3ad75691a
24 changed files with 230 additions and 101 deletions

View file

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "porting.h"
#include "server.h"
#include "client.h"
#include "settings.h"
#include <cerrno>
@ -140,8 +141,18 @@ void ScriptApiSecurity::initializeSecurity()
lua_State *L = getStack();
// Backup globals to the registry
lua_getglobal(L, "_G");
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
int old_globals = backupGlobals(L);
// Replace the global environment with an empty one
int thread = getThread(L);
createEmptyEnv(L);
setLuaEnv(L, thread);
// Get old globals
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
int old_globals = lua_gettop(L);
// Copy safe base functions
@ -274,80 +285,83 @@ void ScriptApiSecurity::initializeSecurityClient()
m_secure = true;
lua_State *L = getStack();
int thread = getThread(L);
int old_globals = backupGlobals(L);
// create an empty environment
createEmptyEnv(L);
// Copy safe base functions
lua_getglobal(L, "_G");
lua_getfield(L, -2, "_G");
copy_safe(L, whitelist, sizeof(whitelist));
// And replace unsafe ones
SECURE_API(g, dofile);
SECURE_API(g, load);
SECURE_API(g, loadfile);
SECURE_API(g, loadstring);
SECURE_API(g, require);
lua_pop(L, 1);
lua_pop(L, 2);
// Copy safe OS functions
lua_getfield(L, old_globals, "os");
lua_getglobal(L, "os");
lua_newtable(L);
copy_safe(L, os_whitelist, sizeof(os_whitelist));
lua_setglobal(L, "os");
lua_setfield(L, -3, "os");
lua_pop(L, 1); // Pop old OS
// Copy safe debug functions
lua_getfield(L, old_globals, "debug");
lua_getglobal(L, "debug");
lua_newtable(L);
copy_safe(L, debug_whitelist, sizeof(debug_whitelist));
lua_setglobal(L, "debug");
lua_setfield(L, -3, "debug");
lua_pop(L, 1); // Pop old debug
#if USE_LUAJIT
// Copy safe jit functions, if they exist
lua_getfield(L, -1, "jit");
if (!lua_isnil(L, -1)) {
lua_newtable(L);
copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
lua_setglobal(L, "jit");
}
lua_getglobal(L, "jit");
lua_newtable(L);
copy_safe(L, jit_whitelist, sizeof(jit_whitelist));
lua_setfield(L, -3, "jit");
lua_pop(L, 1); // Pop old jit
#endif
lua_pop(L, 1); // Pop globals_backup
// Set the environment to the one we created earlier
setLuaEnv(L, thread);
}
int ScriptApiSecurity::backupGlobals(lua_State *L)
int ScriptApiSecurity::getThread(lua_State *L)
{
// Backup globals to the registry
lua_getglobal(L, "_G");
lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
// Replace the global environment with an empty one
#if LUA_VERSION_NUM <= 501
int is_main = lua_pushthread(L); // Push the main thread
FATAL_ERROR_IF(!is_main, "Security: ScriptApi's Lua state "
"isn't the main Lua thread!");
return lua_gettop(L);
#endif
return 0;
}
void ScriptApiSecurity::createEmptyEnv(lua_State *L)
{
lua_newtable(L); // Create new environment
lua_pushvalue(L, -1);
lua_setfield(L, -2, "_G"); // Set _G of new environment
lua_setfield(L, -2, "_G"); // Create the _G loop
}
void ScriptApiSecurity::setLuaEnv(lua_State *L, int thread)
{
#if LUA_VERSION_NUM >= 502 // Lua >= 5.2
// Set the global environment
lua_rawseti(L, LUA_REGISTRYINDEX, LUA_RIDX_GLOBALS);
#else // Lua <= 5.1
// Set the environment of the main thread
FATAL_ERROR_IF(!lua_setfenv(L, -2), "Security: Unable to set "
FATAL_ERROR_IF(!lua_setfenv(L, thread), "Security: Unable to set "
"environment of the main Lua thread!");
lua_pop(L, 1); // Pop thread
#endif
// Get old globals
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_GLOBALS_BACKUP);
return lua_gettop(L);
}
bool ScriptApiSecurity::isSecure(lua_State *L)
@ -367,11 +381,13 @@ bool ScriptApiSecurity::isSecure(lua_State *L)
}
bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path, const char *display_name)
{
FILE *fp;
char *chunk_name;
if (path == NULL) {
if (!display_name)
display_name = path;
if (!path) {
fp = stdin;
chunk_name = const_cast<char *>("=stdin");
} else {
@ -380,10 +396,10 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path)
lua_pushfstring(L, "%s: %s", path, strerror(errno));
return false;
}
chunk_name = new char[strlen(path) + 2];
chunk_name = new char[strlen(display_name) + 2];
chunk_name[0] = '@';
chunk_name[1] = '\0';
strcat(chunk_name, path);
strcat(chunk_name, display_name);
}
size_t start = 0;
@ -626,8 +642,29 @@ int ScriptApiSecurity::sl_g_load(lua_State *L)
int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
{
const char *path = NULL;
#ifndef SERVER
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
lua_pop(L, 1);
if (script->getType() == ScriptingType::Client) {
std:: string display_path = lua_tostring(L, 1);
const std::string *path = script->getClient()->getModFile(display_path);
if (!path) {
std::string error_msg = "Coudln't find script called:" + display_path;
lua_pushnil(L);
lua_pushstring(L, error_msg.c_str());
return 2;
}
if (!safeLoadFile(L, path->c_str(), display_path.c_str())) {
lua_pushnil(L);
lua_insert(L, -2);
return 2;
}
return 1;
}
#endif
const char *path = NULL;
if (lua_isstring(L, 1)) {
path = lua_tostring(L, 1);
CHECK_SECURE_PATH_INTERNAL(L, path, false, NULL);