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Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
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24 changed files with 230 additions and 101 deletions
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@ -53,11 +53,11 @@ extern "C" {
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#define CUSTOM_RIDX_SCRIPTAPI (CUSTOM_RIDX_BASE)
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#define CUSTOM_RIDX_GLOBALS_BACKUP (CUSTOM_RIDX_BASE + 1)
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#define CUSTOM_RIDX_CURRENT_MOD_NAME (CUSTOM_RIDX_BASE + 2)
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#define CUSTOM_RIDX_ERROR_HANDLER (CUSTOM_RIDX_BASE + 3)
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#define CUSTOM_RIDX_BACKTRACE (CUSTOM_RIDX_BASE + 3)
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// Pushes the error handler onto the stack and returns its index
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#define PUSH_ERROR_HANDLER(L) \
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(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_ERROR_HANDLER), lua_gettop((L)))
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(lua_rawgeti((L), LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE), lua_gettop((L)))
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#define PCALL_RESL(L, RES) do { \
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int result_ = (RES); \
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