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Display which tool the player is holding
And some simple animation when trying to dig...
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parent
5c1074aa7d
commit
f31b0a3361
6 changed files with 137 additions and 30 deletions
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@ -53,6 +53,10 @@ public:
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// Shall make an exact clone of the item
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virtual InventoryItem* clone() = 0;
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#ifndef SERVER
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// Return the name of the image for this item
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virtual std::string getBasename() { return ""; }
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// Shall return an image of the item (or NULL)
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virtual video::ITexture * getImageRaw() { return NULL; }
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// Shall return an image to show in the GUI (or NULL)
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virtual video::ITexture * getImage() { return NULL; }
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#endif
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@ -353,40 +357,53 @@ public:
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return new ToolItem(m_toolname, m_wear);
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}
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#ifndef SERVER
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std::string getBasename() {
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if(m_toolname == "WPick")
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return "tool_woodpick.png";
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else if(m_toolname == "STPick")
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return "tool_stonepick.png";
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else if(m_toolname == "SteelPick")
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return "tool_steelpick.png";
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else if(m_toolname == "MesePick")
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return "tool_mesepick.png";
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else if(m_toolname == "WShovel")
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return "tool_woodshovel.png";
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else if(m_toolname == "STShovel")
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return "tool_stoneshovel.png";
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else if(m_toolname == "SteelShovel")
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return "tool_steelshovel.png";
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else if(m_toolname == "WAxe")
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return "tool_woodaxe.png";
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else if(m_toolname == "STAxe")
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return "tool_stoneaxe.png";
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else if(m_toolname == "SteelAxe")
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return "tool_steelaxe.png";
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else if(m_toolname == "WSword")
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return "tool_woodsword.png";
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else if(m_toolname == "STSword")
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return "tool_stonesword.png";
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else if(m_toolname == "SteelSword")
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return "tool_steelsword.png";
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else
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return "cloud.png";
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}
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video::ITexture * getImageRaw()
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{
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if(g_texturesource == NULL)
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return NULL;
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return g_texturesource->getTextureRaw(getBasename());
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}
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video::ITexture * getImage()
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{
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if(g_texturesource == NULL)
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return NULL;
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std::string basename;
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if(m_toolname == "WPick")
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basename = "tool_woodpick.png";
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else if(m_toolname == "STPick")
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basename = "tool_stonepick.png";
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else if(m_toolname == "SteelPick")
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basename = "tool_steelpick.png";
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else if(m_toolname == "MesePick")
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basename = "tool_mesepick.png";
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else if(m_toolname == "WShovel")
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basename = "tool_woodshovel.png";
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else if(m_toolname == "STShovel")
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basename = "tool_stoneshovel.png";
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else if(m_toolname == "SteelShovel")
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basename = "tool_steelshovel.png";
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else if(m_toolname == "WAxe")
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basename = "tool_woodaxe.png";
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else if(m_toolname == "STAxe")
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basename = "tool_stoneaxe.png";
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else if(m_toolname == "SteelAxe")
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basename = "tool_steelaxe.png";
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else if(m_toolname == "WSword")
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basename = "tool_woodsword.png";
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else if(m_toolname == "STSword")
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basename = "tool_stonesword.png";
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else if(m_toolname == "SteelSword")
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basename = "tool_steelsword.png";
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else
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basename = "cloud.png";
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std::string basename = getBasename();
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return g_texturesource->getTextureRaw(basename);
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/*
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Calculate a progress value with sane amount of
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