mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Display which tool the player is holding
And some simple animation when trying to dig...
This commit is contained in:
parent
5c1074aa7d
commit
f31b0a3361
6 changed files with 137 additions and 30 deletions
60
src/game.cpp
60
src/game.cpp
|
@ -956,7 +956,10 @@ void the_game(
|
|||
v3f(BS*100, BS*2, BS*100), // Look from
|
||||
v3f(BS*100+1, BS*2, BS*100), // Look to
|
||||
-1 // Camera ID
|
||||
);
|
||||
);
|
||||
|
||||
// Do this so children rotate accordingly (tool)
|
||||
camera->bindTargetAndRotation(true);
|
||||
|
||||
if(camera == NULL)
|
||||
{
|
||||
|
@ -972,6 +975,44 @@ void the_game(
|
|||
f32 camera_yaw = 0; // "right/left"
|
||||
f32 camera_pitch = 0; // "up/down"
|
||||
|
||||
/*
|
||||
Tool
|
||||
*/
|
||||
|
||||
v3f tool_wield_position(0.6, -0.6, 1.0);
|
||||
v3f tool_wield_rotation(-25, 180, -25);
|
||||
float tool_wield_animation = 0.0;
|
||||
scene::IMeshSceneNode *tool_wield;
|
||||
{
|
||||
scene::SMesh *mesh = new scene::SMesh();
|
||||
scene::IMeshBuffer *buf = new scene::SMeshBuffer();
|
||||
video::SColor c(255,255,255,255);
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-0.5,0,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(0.5,0,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(0.5,0.5,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-0.5,0.5,0, 0,0,0, c, 0,0),
|
||||
};
|
||||
u16 indices[] = {0,1,2,2,3,0};
|
||||
buf->append(vertices, 4, indices, 6);
|
||||
// Set material
|
||||
buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
|
||||
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
// Add to mesh
|
||||
mesh->addMeshBuffer(buf);
|
||||
buf->drop();
|
||||
|
||||
tool_wield = smgr->addMeshSceneNode(mesh, camera);
|
||||
mesh->drop();
|
||||
}
|
||||
tool_wield->setVisible(false);
|
||||
tool_wield->setPosition(tool_wield_position);
|
||||
tool_wield->setRotation(tool_wield_rotation);
|
||||
|
||||
client.setPlayerWield(tool_wield);
|
||||
|
||||
/*
|
||||
Clouds
|
||||
*/
|
||||
|
@ -1920,6 +1961,7 @@ void the_game(
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
if(input->getRightClicked())
|
||||
{
|
||||
std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
|
||||
|
@ -1986,6 +2028,14 @@ void the_game(
|
|||
else{
|
||||
}
|
||||
|
||||
|
||||
if(input->getLeftState())
|
||||
// Tool animation loops 0.0 - 1.0
|
||||
tool_wield_animation = fmod(tool_wield_animation + dtime * 3.0, 1.0);
|
||||
else
|
||||
// Return tool to holding position if not digging
|
||||
tool_wield_animation /= 1.5;
|
||||
|
||||
} // selected_object == NULL
|
||||
|
||||
input->resetLeftClicked();
|
||||
|
@ -2103,6 +2153,14 @@ void the_game(
|
|||
);
|
||||
}
|
||||
|
||||
/*
|
||||
Animate tool
|
||||
*/
|
||||
{
|
||||
tool_wield->setRotation(tool_wield_rotation - sin(tool_wield_animation * PI) * 40.0);
|
||||
tool_wield->setPosition(tool_wield_position - sin(tool_wield_animation * PI) / 3.0);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
Update gui stuff (0ms)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue