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Add possibility to easier override HP and breath engine logic by Lua (#14179)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
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6 changed files with 66 additions and 4 deletions
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@ -291,7 +291,7 @@ const std::array<const char *, 33> object_property_keys = {
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"use_texture_alpha",
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"shaded",
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"damage_texture_modifier",
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"show_on_minimap"
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"show_on_minimap",
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};
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/******************************************************************************/
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