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Add Lua API function to resolve node/collision/selection boxes (#13964)
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13 changed files with 159 additions and 28 deletions
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@ -110,11 +110,13 @@ void push_v2s16 (lua_State *L, v2s16 p);
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void push_v2s32 (lua_State *L, v2s32 p);
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void push_v2u32 (lua_State *L, v2u32 p);
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void push_v3s16 (lua_State *L, v3s16 p);
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void push_aabb3f (lua_State *L, aabb3f box);
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void push_aabb3f (lua_State *L, aabb3f box, f32 divisor = 1.0f);
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void push_ARGB8 (lua_State *L, video::SColor color);
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void pushFloatPos (lua_State *L, v3f p);
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void push_v3f (lua_State *L, v3f p);
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void push_v2f (lua_State *L, v2f p);
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void push_aabb3f_vector (lua_State *L, const std::vector<aabb3f> &boxes,
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f32 divisor = 1.0f);
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void warn_if_field_exists(lua_State *L, int table,
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const char *fieldname,
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